Community Projects
Tools
- Appendix A Dungeon Generator
- OSE Hexcrawl Generator
- OSE Alternate Ruleset Generator
- VtM Revised PC Generator
- Every Goddamn Vampire in this Goddamn Country of Mine, a VtM setting generator
- Adventuring Party Quirks Generator
- Another Method for Meaningful Terrain Generation
- Young Men Think it is, and We Were Young, advice for making PCs
- Furnishing Generator
- Appendix A Dungeon Generator
- OSE Hexcrawl Generator
- OSE Alternate Ruleset Generator
- VtM Revised PC Generator
- Every Goddamn Vampire in this Goddamn Country of Mine, a VtM setting generator
- Adventuring Party Quirks Generator
- Another Method for Meaningful Terrain Generation
- Young Men Think it is, and We Were Young, advice for making PCs
- Furnishing Generator
Vain the Sword
- Second Edition
- Full Hack. A simple, complete GLOGhack with a folkloric feel.
- Character Generator, to make a starting character with the press of a button.
- Various Generators, including an updated character generator
- In Vain Condemning Glorious War, ruminations on mass combat
- How I GLOG, a statement of encouragement for others.
- Missiles as Default, meditations on what a missile-focused game would be like.
- How I Make and Run Hexcrawls
- 4-LOM, a Star Wars GLoGhack
Locations
- Cursed House of Twin Axes, a large palace and adventuring location.
- The Secret Library of the Apostalic Archons, a cramped library with religious marginalia.
- The Better to Eat you With, a small dungeon inside a large wolf.
- Wild Man's Grave, a scenario focusing on problem-solving amid time pressure.
- The Dungeon Station, a pit stop between other dungeons
- The Clavicarcerum of Scribe Jamesus, my entry into the "dungeon poem challenge."
- Excavations, a collection of short (~3 room) grave sites for Holy Selmat
- Viigand's Chapel, a populated hex for Secret Jackalope 2020.
- Notes on Matt Halton's Harpyshaft!
- The Rotting Library, a failed experiment in Poe's creative method
- From Ruthanq, a city of unremembered deeds.
- Notes on a Bad Meat Pile, the highlights of a necromancer-infested skeleton martial arts academy.
- The Harmonious Ringen Academy, the rest
- El Dorado: a Hitch in Hell, describing procedures and character options for a full Hellcrawl.
- Gold Rush to Hell, a broad-strokes precurser for the campaign setting.
- Basics for Play in Hell, diving into details of the setting and sketching out player options.
- The Vault Door of Vystur, a multi-room dungeon puzzle.
- Saint Bernard's Shrine, a legamon dungeon location
- Ouroboros of the Orb Oracle, as well as the revised orbseeker (also listed in GLoG Classes)
- The Tower of the Immovable, a small "scaffold for disaster" dungeon
- Brewing Bears in my Stomach
- Cavern of the Beloved Prophets, a dungeon for Four Devastating Judgments
- The Poisoned Woods, a Deltora-inspired hex
- Lizard Blocs Lockbox, a collaboration with Locheil
- House of the Serpent Kings, an alternate map for Skerples' module
- Ticket to Nowhere, a collaboration with SunderedWorldDM
- Redoubt of the Storm-Laden Princess, a randomly generating dungeon scenario
- Halls of the Curséd Queens, an experiment in hallway-forward design.
- Little Snake's Man's Cave, home to mutoids and wererats.
- Ghosts So Quiet, a Victorian hexcrawl
- The Dwarf in the Glass, a collaboration with ArnoldK
- The Bridgeport, a gilded-age house
Adventures, Scenarios, and Situations
- d30 Social Dilemmas in Mesomergos
- The Oathkeeper's Due, a simple investigation set in Mesomergos.
- The Child You Have Got With Me, a generator for wronged women seeking justice.
- The Surrender of Lischon, a scenario involving intrigue among up to ten PCs.
- d8/8 Tavern Ballads to act as rumors
- Inherent Conflict in Mesomergos, describing structural friction that makes conflict more likely.
- The Trophy City, a scenario with space for journeying, uprising, and politics.
- Dungeons of Ynn, automating dungeon creation and re-purposing content
- Mesomergos Dungeon Prompts, automating dungeon creation.
- Avert!, for when your party unexpectedly arrives in the distant future.
- The Dreadful Coasts, a gothic setting for the Penny Dreadful microclasses.
- Sights Seen in the Goblin City
- The Pumpkin Knight, a three-part intrusion in your games.
- Hey Little Songbird, a mini-depthcrawl on the road to Hell.
- Two Villains, a challenge that easily slots into existing areas.
- Campaign Pitch: Acmori, a mystical ocean that freezes over to allow travel to strange places
- Religious Schism Generator, based on CK3.
- When Do We Ride to Jerusalem?
- Acmori Route Maps, describing a journey over frozen oceans to strange ecosystems
- The Refutionary
- 15 Biome Encounter Tables
- Legacy of Fire, a condensation of a Pathfinder adventure path
- An Empty Feast, a courtly mystery
- Murder Myster Set-Up Generator
- Every Corner
Adventure Components
Bestiary
- An in-character monster manual for Holy Selmat.
- d100 Mundane Fictional Animals
- Bestiary of Dreams, a small collection of creatures literally born from nightmare
- The Miscolored Chaos, a demon anathema to Kulwosyf
- Book of Similes, twenty similes in monstrous form
- Monsters of Intuition, conceptually simple creatures
- OSE Goons, including the Boy, Sailor, Cultist, Militia Man, and Johun
- If you scroll down enough, my alternate ruleset generator for BX has randomly generated monsters
- Randomly Encountering Vampires, a vampire generator for BX
GLOG Classes
- The Microclass Compendium, a list of hundreds of small classes from over a dozen creators.
- How to Design GLOG Fighters, meditations on fighter disciplines. Includes the Blue-Blade of Gal-Suzaz, Urumi's Wielder, Khazar Remnant, and Repentant Hexchild
- The Swordwife, a fighter discipline.
- The Barbarian, a semi-fighter discipline
- The Mine-Rowdy
- The Elite, an urban aristocrat
- Practitioner, the "drug paladin", master of gigre. Also lists some gigre forms.
- Wallachian Dreamer, based on Dictionary of the Khazars. Will go on to inspire the dreamer class.
- Nephil, for the kaiju challenge. A giant, divine monster.
- Architect Wizard, a straightforward school of wizardry.
- Tea Wizard, a divinatory and potable school of wizardry.
- T-H-I-E-F, a spellthief guild for guild rogues.
- Five of Sundered's Orb 18, including the orbseeker, mysterious orb, ghostbuster, plumber, and sigilbound.
- The Salty 10, featuring the vessel knight the hellmerchant, the warframe operator, the giraffe-rider, the alewife witch, and some fighter disciplines: war-priest, savant-fanatic, peacekeeper, antisoldier
- MTG GLOG class inspiration-ator, which generates prompts with the parlance of Magic: the Gathering.
- Burglar, a rural thief
- Investigator, a Sherlike
- Dungeoneer, an allusion to Knightmare
- Godchild, a mundane person with a little supernatural help
- Juggler, dreaming of days when their profession was not disgraced
- Graven Wizard, for when magical implements must have a full mind and form
- Green Pilgrim, a "druid" who is baffled by nature
- Collared/Laureled Clerics, for Acmori
- Grey Monk, a moralistic monastic
- Captain, an Acmori ranger
- Orbseeker revised, as well as the Ouroboros of the Orb Oracle (also listed in locations)
- Thief for an all-thief campaign. Also thoughts on a Catching-Harvest premise
- Seek After Wizards, to be Defiled by Them
- Soldier, Spy, Shepherd, and Scholar, for Four Devastating Judgments
- Crackshot, a Buckets of Blood class
- Hepticove, a thief-priest for Catching-Harvest
- Binder, a summoner of spirits
- Darke Renegade, an edgy rogue
- Class Chassis: the Monster Hunter, a draft trade with Numbers Aren't Real.
Other Classes
- Recreating Prepublished Thief Skills, offering a spell-slot-like progression.
- If you scroll down enough, my alternate ruleset generator for BX has randomly generated classes
- Thief Hirelings
Spells
- Selmati Spells
- When Your GLOG Wizard Doesn't Have a Spell List
- Kastromancy, a Convenient Art
- Nine Horse Wizard Spells
- Wild West Wizard Generator
Items
- Some Magic Weapons. Includes a rapier, a weeping sword, a trader's takoba, a time bow, a possessed khopesh, a heavy dagger, and an iklwa that plucks organs.
- 15 More Magic Items. Includes a bag, boots, spit, cutlass, spear, long-axe, rod, pole-sword, khopesh, pipe, spear, implements, flail, flask, and thief's tools.
- 15 More More Magic Items. Includes a deck of cards, peppershaker, canvas, inkpot, quilt, penknife, hat, scabbard, purse, waterskin, trunk, spyglass, compass, and mask.
- d18 Plunder of an Arab-Syrian Gentleman
- Ten Treasures that Offer Advancement. Includes a magic hand, a martial staff, a comet-calling scroll, a holy maul, an unsavory book, a hobgoblet, a gigre, a recipe, an elixir, and a beer.
- Designing Holy Drugs, with tables for randomly generating gigre.
- d10 Seussian Loot, which also stumps for a Dr. T dungeon in the future.
- Notes on Dictionary of the Khazars. Also contains spells, plot hooks, monsters, and afflictions.
- Expanded Magic Orb Generator
- Twenty Orbs, some magical, some not.
- Five magic Items. Includes a brass music box, a robin redbreast in a cage, a ciclatoun sark, a weird dog sled, and a crowbar/crow.
- Hoard Generator
- Guns with light, VtS-compliant rules
- The Name is Not the Point, a magic sword generator
- Ten Unpickable Locks
- Oddities of the Traveling Merchant, a generator for minor magical objects
- The Old Chancer's House, a collection of equipment by adventurers for adventurers
- Should Make You Not to Die, rules for crafting magic items
- 30 Magic Items of the Prairie Traveler
Dooms, Afflictions, Alterations
- Quests For Power, guidelines on high-level ambitions.
- d10 Diseases
- d10 Lifechanging Meals
- Advancement that isn't Leveling up
- Ten Treasures that Offer Advancement (also listed in Items)
- d20 Effects of Exposure to Vats of Goo
- Powers Full Fearsome, a collection of cool abilities others have come up with that could be accessible in the world somewhere.
- Powers Ill-Born, a collection of abilities based on D&D 5e subclasses and jazzed-up a bit
- Saves vs Horror, a list of alternatives to saves vs death
- 35 Eerie Knight Abilities
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