|art by Jean-Baptiste Siméon Chardin|
Adventurers have a romantic view of magi. They are not the usual targets of arcane predation-- they have no children to steal, and if the head of state is impersonated by a wandering sorcerer, that's only good for business. Some were even raised by those magic-seeking freaks.
The problem is that all the best spells of slander and double-dealing are easy to acquire if you are a total cad. A wizard is a con artist who has demonstrated their willingness to break seals, read aloud from unknown tomes, and release bound evils. They must be kept from artifacts of power as a matter of simple civilization.
This class works to make PCs without having to roll on a spell list. For powerful NPC wizards, you can just pick up a class like this and roll several magic tools of folklore, or allocate them powers as appropriate.
Start with: a long beard, a long hat, a long life, one inventory slot's worth of pure muscle, and a magic tool of folklore.
- A: Ripped, Spells
- B: Signs
- C: Curse Reversed
- D: Domain
- You know their true name!
- They have cheated or wronged you!
- You have put a curséd totém in the place where they sleep!
- You have put something from their body (hair, blood, etc.) into a curséd doll!
- The gods themselves cry out for their destruction!