In accordance with the post-a-day challenge by SunderedWorldDM, whose dreams bore the Orbseeker and whose deeds send the world shuddering.
The Vault Door of Vystur
A suggestion for a simple multi-room puzzle: the party comes to a large room with round sides, forming a circular ceiling. It is full of heavy crates and two pins. These pins are several feet long, with two uneven halves held together by magnetism.
There are five holes in the floor at even intervals, and two are just the right depth for each of the pins.
Eventually, the party continues and in another room find a wall of solid metal. later, they find a third pin, and by now the pattern should be well established. By searching the nearby rooms, they can find all five pins and figure out through simple trial and error which go in which holes.
Those of you familiar with simple locks may recognize this as having effectively inserting a key into a lock. And by all means with the dungeon be seeded with clues. Not only will some chests be locked, but there will be diagrams of locking mechanisms in the nearby library.
The last step is to turn the key, which involves getting a lot of weight to one side of the room and jumping up and down until the floor shakes and rotates and a 90 degree angle. That wall of metal the party saw earlier has been pulled back to reveal a new section of dungeon. Neato-burrito, we've found a valuable source of inspiration in modern technology.
Making ordinarily small things giant is always fun
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