Sunday, October 4, 2020

GLoGtober #16: Country

           In accordance with the post-a-day challenge by SunderedWorldDM, whose dreams bore the Orbseeker and whose deeds send the world shuddering. 


Starting Equipment: soft shoes, a burlap sack, a club, lockpicks, 6 spikes, saw, lock oil.
Starting Ken: any trade, appraise

A: You always sense someone a few second before they discover you. Also, pick one: you can talk to foxes, rats, and non-domesticated country animals OR you know a push-over in every small town who you can bully into giving you a place to stay, a meal, and unskilled work.

B: When ransacking or disassembling something, you can be either totally silent or amazing quick. Take half damage from falls.

C: The merest disguise will prevent someone from recognizing you. When you're on watch, you always sneak up on anything approaching the party.

D: You break into the aristocracy! Get a manor and immunity to laws when the only victims are commoners.

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