d11 Loot:
- A valuable book with poisoned ink. Reading nine pages in one sitting would kill you.
- A pair of mirrors. One shows the near future, the other the near past.
- A man has the history of the Khazars tattooed on his body. Each section is valuable treasure. Occasionally he is sent to his homeland for revisions.
- A kit containing Chinese silver needles and a mirror on which red dots outline the contours of the face. With mystical acupuncture, this kit heals all head wounds.
- An egg whose yoke "is a day in your life." Break the egg to skip the current day.
- A masterwork tortoiseshell lute that belongs to a devil. When he dies, it turns into a turtle. When he returns to Earth, it becomes a lute again.
- A cuckoo bird whose cries create freshwater springs.
- The leaf of a Ku plant. When placed on a tear in a sail, a wound, or other rend; it mends and heals instantaneously.
- A set of three lamps. If the owner dies, the lamps will hold each of their three(?) souls. When lit, the lamp temporarily releases the soul.
- A cannon with a range of "three thousand elbows," which produces such a sound that nearby foxes miscarry and honey turns sour.
- A Khazar jar, which is a totally mundane jar except when you reach inside you cannot touch the bottom.
d5 Spells:
- Proscribed Glyphs: write these on your eyelids, and they will kill anyone who reads them while your eyes are closed. Used to protect sleeping people.
- Golem: instill a Death in a sculpted body and read the Fortieth Psalm. The golem can inhabit mirrors and live days of the week out of order.
- Dream Drop: Send an object to someone who is dreaming of you.
- A magic word that transforms either into a lizard or a chinese rose.
- Bite Augury: Get bitten by something to read the future. The DM selects an important event in the near future and answers [dice]x[damage taken by the bite] questions.
d6 Plot Hooks:
- According to a popular poem, a local noble has golden bones. Murder him for a big payday.
- A king is assembling men who have one body part identical to him. After he assembles enough people, he will take their parts to make a double.
- A foreign king has decided to adopt your homeland's religion, but believes faith can only be taken through war.
- A devil lies in his grave one day a year. Buy gear from him on credit, then go to his grave and slay him.
- if you assemble a full encyclopedia of dreams, it will instantiate the angel Adam Ruhani (possibly actually called Adam Cadmon.)
- Your ruler sends you to exchange lavish gifts with a delegation from a foreign king. When you meet up, you learn that both of your rulers have died, leaving you with two hordes of treasure...
d11 Monsters, Demons, and Foes
- Dream Hunters, who enter dreams and chase them across continents.
- A demon that drinks milk from your heels at night. It is only vulnerable to vinegar-soaked weapons, and only then after you have offered it something.
- 120 dead souls that watch you jealously from the dark. They will leap into a frenzy if they smell blood.
- A demon with mouths in her feet, eyelids on her nipples, and two thumbs on each hand. Her milk is TIME, which strengthens those who drink it to a point, then weakens them. If she walks backwards, she will die.
- Soldiers of the Slav prince Kotsel, who can bite like a camel and beat snakes out of their skin with a rod.
- A demon with the skill of painting granted by the archangel Gabriel. He rides all your horses ragged at night, but flees anything made of flint.
- In one kingdom, wet-nurses who can poison their own milk are in great demand to dispose of unwanted heirs or for assassination. To prevent this, their lovers become royal foodtasters of sorts.
- An ancient and eyeless fish. It marks the exact age of the universe.
- Khazar warriors. They wield weapons with their feet, effectively use two weapons at once, and are ambidextrous.
- Serbian dogs that bite, then bark OR Turkish dogs that bark, then bite OR Wallachian dogs that bite without barking.
- A demon bard riding an ostrich who knows secrets about death. he has a coterie of lesser demons, including a liar-poet.
d3 Curses and Afflictions
- Leap-Fever, a disease that strikes only every other day.
- Merchant's curse: being unable to weigh anything.
- Ancestor's curse: when you die, you will experience all of your children's deaths.
Miscellany
- A leper language, spoken so people can tell you have leprosy.
- "The Kazars can read colors like musical notes... they can read what is depicted in paintings or other pictures."
- Landowners in Wallachia have a bodyguard and a soulguard.
- You can stop someone from becoming a vampire by throwing their boot in river.
- In Khazar lands, it is prestigious to speak the Khazar language badly.
- Birds all speak different languages, except albatrosses who have one in common.
- "Wallachia, where every man is born a poet, lives like a thief, and dies like a vampire."
- There is a place where you swap lots with anyone you cross paths with. Despairing people go there to become
someoneanyone else.
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