Friday, April 24, 2020

GLOG: Architect Wizards

Who actually sets out to design a dungeon?
Alexander Brodsky

Architect Wizard
Suggested skill: architecture or mechanics


Perk: ARCHITECTURAL LETTERING. Anyone can use your spell scrolls without training.
Drawback: If you ever try to actually get work as an architect, you will get the strangest clients imaginable.


Cantrips:
  1. Drill
  2. Level
  3. Measure distance
Spells:

  1. Arcane lock (devise a riddle that must be solved to unlock a portal or container)
  2. Sympathy (two similar items borrow each other’s temperature, direction, or light. Strength of the bond increases with [dice].)
  3. Colorless Light
  4. Magic Mouth
  5. Flawless function (mechanism works without defect)
  6. Alarm
  7. Dig
  8. Speak with Devices (a device's intelligence is roughly equal to its complexity)
  9. Wardline (invisible line of magic that can be triggered and can exert slight force or activate a spell)
  10. Disassemble

Mishaps
  1. Spell die only return on a 1-2 for 24 hours.
  2. -3 to all tool checks, including armed attacks, for the encounter.
  3. Take 1d6 damage.
  4. For the rest of the day, you can only move in straight lines and right angles.
  5. The next blow a foe inflicts on you deals triple damage.
  6. The taunting muse of your masterpiece glimmers; cannot sleep until you spend eight hours (cumulatively) designing a dungeon.
 Dooms:
  1. All pages on your person shrivel. You cannot regain burnt die for 24 hours.
  2. From now on, casting a spell requires the use of a tool (any tool) as a focus.
  3. The ground swallows you up into the dungeon dimension, where you are forced to fill out non-euclidean blueprints for eternity.

No comments:

Post a Comment