Wednesday, June 17, 2026

Four Stories About Odysseus

My nephews have recently started asking their dad for stories about Odysseus, that complicated man of pain from the Bible. Hearing about my brother’s stories inspired me to write a couple of my own. They’re for young kids, so it’s not exactly high literature, but I think there’s something interesting to say about how many of the great stories of all time are actually written very simply, any only seem like a bramble of text because they come from another time and language.



Odysseus and the Shipwrecks

As Odysseus and his crew were sailing home for Ithaka, the lookout on his ship spotted two long islands. With a cry of “land ho!” they approached, wondering if they would find hospitality, danger, or only lifeless rocks. As they approached, they saw that the islands were laid out tip to tip, so that there was a long and thin strait of water between them, with several ships at anchor.

The first mate Eurylochus said “these islands have ports facing each other. They must be traders, no one we would be concerned with. Let us sail by, and get home to Ithaka as fast as we can.”

“Let’s be careful,” said Odysseus. “Quick assumptions can make big accidents and big delays.” They brought the ships out to shouting distance, and Odysseus yelled out to the ships in the watery strait. “Ho there! We are travelers, who Zeus guards with the rules of hospitality. Are you civilized people like us, who respect kindness and protect the traveler? Or are you dangerous creatures, monsters who attack men or pirates who bully those in danger?”

The ships gave no answer, and Odysseus looked closer. He say that many were very low in the water, while others listed to one side. All had holes in them, and none of them had anyone on their decks.

“These ships are all abandoned,” said Eurylochus. “I guess some god cursed the crews and took them away, leaving the ships behind. If there’s no one to greet us, there’s no reason to stick around.”

Odysseus was about to warn him about making quick assumptions again when the lookout gave a shout. “Ships! Ships coming up from behind!” Sure enough, a hundred ships sailed towards the fleet of Odysseus, not shabby and broken like the ships in the strait but quick and well-made ones. Their prows were dark and their sails were wide, and their decks were full of warriors.

When the two fleets came together, Odysseus yelled “Ho there! We are travelers, who Zeus guards with the rules of hospitality. Are you civilized people like us, who respect kindness and protect the traveler? Or are you dangerous creatures, monsters who attack men or pirates who bully those in danger?”

The leader of the fleet stood on the deck of the biggest ship. She yelled “We are pirates who bully those in danger, monsters who attack men, since we’re dangerous creatures! Travelers have no protection against us, and we give no kind of respect to civilized people.” And with these words she gave a battle cry, and all the pirates began to row forward to steal their gold, their ships, and their lives.

“Quick, everyone!” shouted Odysseus, “put on your life jackets. Let two sailors swim before each ship and feel the right way forward. We don’t want to get sunk by whatever wrecked all these other ships.”

“Captain, we shouldn’t turn and flee!” said his second-in-command. “We are glorious warriors, who took the city of Troy from strong men, and these are just women, who know nothing about fighting.”

Odysseus shook his head. “You are as intelligent as anybody, my friend, but you always want to charge straight ahead. I always turn my mind to and fro, and consider every angle. On the rocky isle of Ithaka we don’t teach women the ways of war, but look at the flags on those pirate ships! See the pictures of anaconda snakes, cocoa beans, and jaguars? These warriors are Amazons, and women from Amazonia know all there is to know about fighting. So put on your life jacket and help us get away!”

As the pirates got closer and closer, Odysseus’s men led their ships with ropes through the water. The swimming sailors found thick trunks that were hidden under the foamy waves, almost impossible to see, that would smash open any boat that slammed into it. They guided the ships along safe ways, and soon the entire fleet had passed through the strait safely. As the pirate ships approached, the evil captain ordered them to row faster and faster. “My warriors are stronger than anyone else. We can row longer than you can without getting tired, and in the end we will catch you!” But like a runner tripping over a low wall and skinning their knee, the ships slammed into the trunks hidden under the water and all crashed. The pirates were all knocked into the foam, and because none of them brought a life jacket they could only swim a small distance, and were forced to just go directly to the beaches without following Odysseus.

“I must admit my friend,” said Eurylochus, “you were so right. If we had all been as hasty as me, the pirates would have watched us drown or captured us all.”

Odysseus smiled. “It’s easy to assume you will know the right move immediately, and easy to just keep trying the same bad move because you want it to work. We spent ten years trying to break the unbreakable walls of Troy before I thought of my wooden horse. It’s never a question of how many smarts you have, but in remembering to step back and look at what you think you know.”


Odysseus and the Children of War

The crew of home-loving Odysseus was many years into their long voyage for goat-covered Ithaka. One of the clever captain’s friends, Philipater, said to him “King, I served you loyally in the Trojan War, and never doubted that you would get us home. But my heart is heavy with sadness. I say, maybe we should give up on getting back to Ithaka, and settle on the next isle we find, serving the first good and hospitable king we see. We can use the gold we took from Troy to pay for new farms and settle down.”

Odysseus said “May the gods never send us such a fate. It’s easy for you to give up on home, Philipater, because you have no parents, no lover, no children to come back to. I will never give up because I need to see my father and my mother, my wife Penelope, my son Telemachus, and my dog. Plus, I am the king of Ithaka and I need to take responsibility for solving their problems. So many rely on me, so how can I quit for good?”

“I understand, king.” said Philipater. “In the war, wasn’t I wounded because I was fighting to protect you? I traded spearblows with broad-shouldered Spukos, and he wounded me so gravely that I may not even be able to have kids of my own. But this long journey prevents me from trying. I can’t settle down since we’re always moving. Please, just think of my words and try to be fair to me.”

The king promised to consider Philipater’s problem. One day soon after, they sailed to an island called Machia, which was famous for its hospitality. But as they sailed into the harbor, they saw the ships were all idle, the houses were leaky and damaged, and the temple was cracked open, with the roof all fallen in. A small boy stood on the docks to greet Odysseus’s crew.

“Boy!” called Odysseus. “We are honorable sailors who seek the guest-right and hospitality from your king. With good gifts and friendship we show our good intentions.”

“You may stay for a time in Machia Town,” the boy said. “I am the king, and I allow you.”

Odysseus was surprised that the king was so young, but made no mention of it. As his sailors disembarked, he treated kindly with the boy. As they walked to the palace, he saw all the citizens of Machia Town were children, boys and girls and kids of all kinds. They were ragged but not miserable, for it was clear they had many problems but hard work has been put in to help them. Where they had been hurt, simple bandages had been applied. Where their houses were broken, holes had been patched even if they weren’t foxed completely. Where kids needed walking sticks or other tools, they always had something to help, even if it wasn’t perfect.

After a feast of simple berries and unseasoned bread, Odysseus finally asked the boy king if there were any adults on the island. The boy said that all their parents had gone away to war and never returned. Their grandparents had taken care of them for a time, but the war went on too long. The parents never came back, and eventually there were only the children to take care of each other.

“Your island has fallen on hard times!” Said Odysseus. “But you have done more than anyone could expect. I didn’t know kids could be so clever. And yet, why didn’t you find help from others off the island?”

The boy king said “We do not know how to sail. Each year, we are visited by the priests of Artemis, who build us a temple and paint urns with pictures of them helping us needy kids. Then they sail off and sell the urns to pay for revels and rites. Everyone seems to think that we are getting so much help that they don’t need to pitch in.”

“That’s awful,” said Odysseus. “But how can it be? You say they build you a temple, yet the one I saw lies in ruins.”

“The priests only build a temple that lasts a year, so they can built it all over again. They’re about to return— another kid told me they have landed on the other end of the isle, having a party before they come to visit us again.”

“You’ve done a lot with very little help, but I csn see you really need help. Maybe your luck will turn around soon. The gods aren’t always solving people’s problems, but they can help. Even Odysseus, the king of Ithaka who is the favorite of Pallas Athena, only gets her help sometimes.”

“Ha! Odysseus?” scoffed the boy. “That old man took too long getting home and probably drowned. We call him so-sodysseus, because he’s second-rate and a total nobody. All those Achaians who attacked Troy are the same. We call Menelaus Meneloser and Agamemnon an Agunmemorable.”

Odysseus frowned darkly. “This war your parents sailed to— the one that went on too long. Was it at Troy?”

“It was, that famous fiasco.” The boy said. But he went on disrespecting the great men of both sides. He called Hector Hectorrible and said King Priam was more like King Wimpriam. As he spoke, he got excited, because it felt easier to make the war seem like a big joke than to realize how much it had hurt him and all his friends.

Odysseus shouted “Enough! I am called the Man of Pain, because I am famous for hurting and for being hurt in turn. But it is clear thar Machia has suffered more than most, and I am to blame. I’m sorry that war has touched your home— in truth, I didn’t want to go to Troy at all, and acted crazy to try to trick the people who made me. But they saw through my lie when they put my son Telemachus in the way of my fake craziness, and I had to stop pretending to avoid hurting him. The Trojan War was an awful thing, but it hurts me as much as it hurts you to talk about it like it’s nothing. Please stop!”

For a moment, the boy seemed about to cry, for he knew deep down that articulate Odysseus was right. But then his face screwed up and the boy said “You talk like my father, but you’re not him. My father was King Spukos, who fought against the armies of the Achaians— and I see now that you’re one of those invaders, So-Sodysseus. We grew up wild and uncontrolled, and you’ll see how mean we can be!” With that, the boy grabbed an axe, and all the children of Machia began to attack the sailors.

“Don’t hurt anyone!” Odysseus ordered. He had seen horrible violence at Troy. It was some of the stuff that he regretted the most, and he didn’t want to hurt these children. So the sailors blocked with their shields and used the skills they had learned in war— running, leaping, and teamwork, to escape to their ships. It was hard because the children were all mean and angry— no one had taught them how to deal with rage, or nurtured their good hearts.

As the ships sailed away, the sailors heard the children of Machia scream and yell and cry. Although they had attacked Odysseus’s sailors first, it was clear that they suffered much emotionally, even if the sailors hadn’t fought back. Odysseus, the man of pain, thought of his own son, whose father had been away so long, and he wanted to help the children, so he ordered the ships to sail around the isle, where they found the priests of Artemis, dancing and drinking wine.

“Hey!” said Odysseus. “You pretend to help the children of Machia, but you only help yourselves. How can you leave them without assistance?”

The head priest, a woman called Mise, laughed at him. “Everyone has their own problems to deal with. It’s my job to help the priests of Artemis just as it’s your job to take care of your people. I bet you’re going to skedaddle back to wherever you can from, so how can you say you’re any better than us?”

“It’s true I have responsibilities elsewhere,” said Odysseus, “But I don’t pretend to fix problems and then not fix them. Others would have helped Machia long ago if you didn’t tell lies about helping them to sell urns and make money.”

Suddenly, Philipater, friend of Odysseus, spoke up. “I have an idea to solve multiple problems, captain. Leave me on this island. I will convince the priests to use their supplies to fix the homes of Machia Town, not just build a temple that looks good but does nothing good that temples normally do. And I will stay with the children and teach them what they don’t know, and protect them so no one can take advantage of them.”

Odysseus thought. “You are giving up a lot and taking a risk, but I see why you are doing it, Philipater. This way you can get what you want— a family and a home. But you do it in a kind way that makes things better for everyone, and that brings you much glory.” Turning to the priests, Odysseus said “Listen to my friend and let him guide you. Because of your bad deeds, I would be happy to capture you and take you to some faraway isle where you can’t hurt anyone. But if you help Philipater I will let you sail back to your own homes unharmed when you’re done. Deal?”

The priests agreed. Since the children might attack him, Odysseus kept his fleet nearby, and made sure that they did good work. They fixed the houses and sailed away. Because Philipater has helped, the children now trusted him, and said he could stay to be their teacher. The sailor cried because he had wanted children more than anything, even though he thought it might not be possible. And now he had many kids to guide and help, and he felt truly useful and at home. He and Odysseus shook hands and wished each other good luck, and parted ways— Odysseus to find his son Telemachus and Philipater to look after Machia Town.

The boy king, son of Spukos whom Philipater had fought at Troy, asked Philipater about the temple of Artemis which lay in disrepair. “I am not a priest,” said Philipater. “I can fix up the building, but I can’t perform rites or issue commands on the gods’ behalf. Like Odysseus said, the gods only help people directly sometimes. But we can take the example of the Olympians and great heroes every day. Hestia, goddess of the hearth, kept the homes of the gods warm and inviting, and she nurtured their better nature. I want to do that for you. The god Hephaestus made everyone useful things and showed how inventions can let everyone participate. I want to do that for you. Heracles, the son of Zeus, hurt innocent people when he was young. Just like me and King Odysseus. But he spent a long time serving others and making amends. More than anything, I want to do that for you.”

And Machia grew again, relearning the things they had lost. They became kind and hospitable, and in time the children became wise adults, because they learned from stories of the past. They never forgot Spukos or Philipater, and though it hurt to think of the horrible Trojan War, they learned from it too, and they became more peaceful, more forgiving, and better than ever before to protect others from suffering as they had suffered.


Odysseus and the Titans

Odysseus constantly sailed the sea, seeking his home, the isle of Ithaka. But wherever he went, he found trouble and danger, so he and his sailors were always tired. The sea god Poseidon kept sending storms and rough waves, grave monsters and trivial inconveniences. One day, the ships found themselves far past any map, when they came to a small and rocky island, with a rough stone shrine in the middle.

Odysseus went to the shrine with a hand-picked team. They carefully entered, and found an old woman with royal blue robes and a hat shaped like a fish. There was a statue of a hippocampus, and Odysseus realized this was a shrine to Earthshaking Poseidon, who had cursed and chased him all across the sea and who would be even more angry if Odysseus hurt the old woman, who must surely be a priest.

“I am Sucranoste,” said the woman, “servant of Far-Flowing Poseidon. “I offer you what welcome I may. Whatever I have, let it be yours.” Afraid of being rude, the crew stayed for a time, fishing and resting. They gave Sucranoste gifts— golden tripods and fine fabrics— and avoided offending her in any way. Eventually, she asked Odysseus his business.

“Oh, um, I’m not too important,” he lied. “My name is Mr. Nobody. I’m a simple merchant, and a storm blew my ship off course on our way to Pylos.”

“You can’t lie to me,” laughed Sucranoste. “Oh Odysseus, King of Ithaka, son of Laertes. Poseidon has gifted me with the ability to see everything in the waves of the sea or the shaking of the earth, so I know exactly who you are. Since you have paid me proper respect, I won’t treat you wrongly. As far as I’m concerned, ever-shifting Odysseus has been punished enough.”

“I’m sorry I lied,” lied Odysseus. “But I appreciate your kindness. Can you use this gift to tell me of my wife and my son? What about my old comrades-in-arms?”

“Your comrades have suffered badly,” Sucranoste said. “They offended the gods after taking Troy. Agamemnon, commander of the multitudes, was betrayed by his wife because of what he did to reach Troy. She threw a net over him and slew him, and didn’t let anyone bury or mourn him. The brother of Agamemnon, Menelaus, master of the warcry, wishes he were dead. He finally has Helen, his wife who he fought ten years to get back, but they don’t know how to work together, and only make each other feel worse. Your son is visiting them now, not knowing that the people of Ithaka are planning a trap for him. Meanwhile your wife is surrounded by suitors, young men who grew up without fathers. They want her to pick a new king and forget about you, and only her hope that you are still alive somewhere has stopped her from doing just that.”

“I need to get home now!” Odysseus cried.

“Maybe, but there’s nothing I can do to break your curse. Poseidon is still offended because you blinded his son Polyphemus. The best thing you can do is rest here another day and set out elsewhere. Or give up for good.”

Soon enough, the ships were ready to set out again. Sucranoste warned Odysseus not to sail too far to the west. “That’s the Sea of Tartarus. It’s where the titans are imprisoned, those ancient gods who once oppressed the world with chaos and misrule. They were strong enough to battle all the gods, and only fell because their brothers Prometheus and Oceanus decided to help Mighty Zeus.”

“I know stories about the titans,” Odysseus said. “I thought their prison was deep in the underworld.”

Sucranoste said “It used to be. But the titan called Coeus, who lends strength to drastic actions, almost escaped. He was only stopped by the three-headed guard dog Cerberus, and so tartarus was moved to a sea in this remote place. It is a giant sea turtle that swims deep under the water, only coming up for air when it has to. That way, if a titan does escape, they’ll be trapped in the water, where Oceanus the titan is strongest. He visits the turtle whenever it surfaces to check on them.”

Odysseus thanked her for her knowledge and sailed off north. But as soon as the island was out of sight, he ordered the ships to sail west.

His second-in-command Eurylochus asked why. “That’s the direction of the Titans in Tartarus!” Odysseus explained that if the titans were strong enough to fight the gods, they might be able to defeat Poseidon and help the sailors get home. Soon enough they saw a huge tortoise emerge from the water ahead of them. Its shell was made of adamantium, which was totally unbreakable, and was woven together like the bars of a cell. Within the tortoise, the crew saw five giants, looking bored and forlorn.

Sailing closer, Odysseus called out to them “Hello noble titans! I have come seeking aid. Poseidon keeps me from my home. If I free you, will you help me to defeat him?” As he spoke, his complex mind was already working to figure out how to break out the titans. Maybe he could wave smoke under the tortoise’s nose to make it cough them out, or feed it bad food to make it so sick it threw them up?

One titan spoke. “I am Coeus, titan of chaos. I give strength to drastic actions. Free me and I’ll give your enemies bad advice and distract them. The world will make less sense, and you can take advantage.”

Another said “I am Crius, titan of cold. I make everything hard. Free me and I’ll freeze the whole ocean and all the land, so no one will revere Poseidon anymore.”

Another spoke. “I am Hyperion, titan of emptiness. I isolate and prevent all help. Free me and I’ll throw meteors at the earth, so many that the gods can’t catch them all.”

Another said “I am Iapetus, titan of conflict. I oppress everyone. Free me and I’ll raise you over other nations, so they must do what is good for Ithaka whether they want to or not.”

The last said “I am Cronus, titan of time. I eat gods. Free me and I will swallow frightening Zeus, morbid Hades, quivering Poseidon, and all the others. No one will love or remember them.”

Odysseus hesitated. He knew these titans were dangerous, but felt he had promised himself he would do anything to get home. Eurylochus said “My king, you can’t consider freeing them. We have heard from them how dangerous and chaotic they are. They want to do evil, and even if Ithaka was spared, it would mean many good things in the world were ruined.

Odysseus nodded. “You’re right, my friend. I will never give up on finding our home, but I won’t do this. I want to restore order to Ithaka, and I can’t do that by loosing chaos on the world.” But as they started to sail away, the titans started jostling around in the tortoise and yelling, making the tortoise think they were trying to escape. It began to sink down quickly under the waves, and when a large object starts to sink it pulls the water around it down with it. The tortoise created a sudden whirlpool!

Two ships were smashed in the sucking force of the water before Odysseus could do anything. He saw nothing that could save him, but then he remembered something that he couldn’t see. “Oceanus!” he cried, “Help us! Help us!” In an instant the water around the boats stopped shooting downward. They were held by a massive hand. It was a giant hand, made of water. No wonder they couldn’t see it before while it was under the waves.

The sixth giant said “I am Oceanus, titan of depth. I wait beneath the surface.” His entire body was water, as clear and cool as the sea

“The old woman told us you visited the titans when the tortoise came up for air,” Odysseus said. “Please, forgive us. We came to free the titans, but realized it was wrong.”

“Of course I can forgive you.” The wet blue face of Oceanus peered down at the ships and smiled. His eyes were vibrant like a calm sea at sunset and his beard was dark like the shadowy waves under a wharf where seaweed likes to grow. “I love my brothers and wish for their liberty, even though I know it cannot yet be. A prophecy says that Zeus will free them. Perhaps it will happen once I have taught them to take better care of people.” Carefully, the titan set them down in a safe part of the ocean.

“Oceanus, can you help us get home?” asked Odysseus.

“I cannot go against Poseidon, for I swore to make peace with the Olympian gods. Otherwise I would have been trapped in Tartarus myself. But I can point you in the right direction and wish you luck. If it is done the right way, any god’s punishment can eventually be broken.”

The tired king and the kind titan wished each other good luck, and parted ways.


Odysseus and the Very Thick Glass

On their endless voyage from the beaches of Troy to rocky Ithaka, Odysseus’s fleet found a strange sight. They saw trees and buildings seem to float above the ocean, and as they sailed closer they found that the water receded from the buildings like a steep cliff, so that the houses seemed to hover over an endless void. Through careful testing, they found that it was all a trick of perception— this was an island of very thick and transparent glass, which you could see through all the way to the underworld.

The island was called Mementa, and it was ruled by two queens. The first was called Memoriell, daughter of Zeus by the human woman Zipte, and her hair and eyes were white. The second was called Warna, daughter of Ate, and her hair and eyes were black. Though strange in looks, they spoke serenely, and offered to host the crew. Odysseus, being a king himself, was given a room in the palace, with strong pillars, a beautiful view of the island’s city, and a clear floor. The rest of his crew found hospitality according to their station, with the commanders and officers finding hosts among their social class and the shepherds and merchants doing likewise.

The palace was full of entertainments well into the night. There were singers and dancers, and Odysseus told stories of his adventures and of his quest to come home. Everyone was interested when he told the story of how he had conjured the spirits of the dead to speak with the seer Tireseas. He spoke of how he saw the ghosts of his dead comrades— how Achilles regretted choosing glory over a peaceful life, and how Ajax still blamed Odysseus for an argument in the camp, and how Agamemnon was bitter that his wife had killed him, and warned Odysseus  not to trust women. “But Agamemnon was wrong, that sorry old spirit,” Odysseus said. “He never understood his wife, and so always made her mad. Meanwhile, I and my wife, Penelope, are always of the same mind. She can always tell what I’m doing, even when everyone else is fooled. And I can trust her to do what’s right for our family, even when I’m very far away.”

Queen Memoriell said “I’m glad your marriage is a strong one. But sometimes thinking the same isn’t always best. Warna and I share a passion of studying the underworld, since it is so easily seen through the glass island. While I always record what I learn and try to understand how the people thought when they were alive, Warna tries to understand what their actions and deaths mean might happen in the future. We’re sort of opposite, but both are better together.”

“I see wisdom in your words” the man of pain said. “Penelope is much subtler and more patient than I am. She’s circumspect, so she’s always looking around in a circle and considering everything. I’m always moving, always changing. I can find the right trick at the last moment, but sometimes I go too fast and fall into a trap. I’m glad we’re Penelope and Odysseus, not two identical Odysseuses.”

“By the sounds of it,” said Queen Warna, “She must be glad it’s Odysseus and Penelope, not two Penelopes. Her danger is great, and she needs you back to solve her problems. Sleep well, wandering king, and when you are ready to return home you will leave with all the supplies we can give you. But first, sleep well.”

In his chamber, Odysseus laid down on the glass floor and covered himself in a big, fuzzy blanket. But in that strange half-sleep right between being awake and being fully asleep, he heard a cry. Looking down into the floor he saw young Astyanax, son of Hector, who he had slain in the taking of Troy so that no one would grow up to avenge the war. The infant wept loudly, floating just beneath the glass. He was held by a sailor, one of Odysseus’s soldiers who had died needlessly when they stopped to raid the city of Ismaris instead of coming straight home from Troy. Floating all around beneath the glass were dozens of spirits, all the people that Odysseus had hurt or wronged, and who now called the Underworld home. They shouted and cursed him, and although he knew they couldn’t break through the glass, they frightened him terribly. He stood and lay the fuzzy blanket on the ground, then laid upon it so he couldn’t see the ghosts and wrapped his head up so it was harder to hear them. He was cold and uncomfortable, but the worst part was that he was ashamed. They reminded him of all his failures and mistakes, and all the scariest moments of his life.

The next day, Odysseus tiredly went to see his crew. All of them had endured similar ghostly visits the previous night, and none of them were well-rested. On their behalf, he came before the queens of Mementa and asked why this had happened. Memoriell said “Just as the glass lets you see down into the underworld, so too do they see you, when the sun has fallen below the horizon and the dismal spirits are no longer blinded by it. They can do you no harm.”

“They cannot harm your body,” Warna said, “but like anyone, their words can affect you. “Be wary, and use your best judgement if a spirit of the past makes demands of you.”

That night, Odysseus heard a familiar voice calling to him. It was Chiron, most wise and most just of all the centaurs. Chiron, half-horse half-human, had taught many heroes the way of fighting, and even trained Achilles in his childhood. “Old friend! Old friend!” Chiron called.

Relieved to see a kinder sort of ghost, Odysseus called down “Noble Chiron, honored teacher, how do you fare?”

“Not well, Odysseus, not well. My name has been heaped with glory by the deeds of my students, but fleet-footed Achilles died too soon. Help me to keep my teachings alive! I know of a certain berry on the island of Hasbina, blessed by the god Dionysus. Whoever eats the berry while thinking of another person will become just like that person. When you return to Ithaka, bring your son to Hasbina and make him eat the berry while telling him tales of Achilles, my best pupil. Your son will become just like my student, the best fighter of all the Achaians. It will be as though Achilles walked the earth again, and my lessons won’t have been wasted.”

Odysseus thought. He respected Chiron greatly, and had seen firsthand the power of Achilles. But he remembered the words of Warna, that he must use good judgement when the spirits of the past make demands. “My friend, I mourn you and Achilles. But I must not forget that the great warrior had drawbacks too. He was too moody, and didn’t know when to start or stop fighting. I want my son to win glory, but I would rather help Telemachus grow into the best Telemachus he can be than just make him a worse version of Achilles.” At this, the centaur howled with rage and yelled at Odysseus until the sun rose.

The following morning, Odysseus found that again his crew had all had their own particular visitations. The dead had demanded the sailors pursue old grudges and enforce outdated laws, recreate the impossible and turn away from the new. Some spirits had even recruited them into unwise vendettas, just like the ghost of Agamemnon’s warning against women just because one woman had betrayed him. Any member of the crew who fell for a ghost’s demand found himself going after random people who had done no wrong, and soon the queens had confined Odysseus’s crew to a camp outside the city, where there was no one to attack.

“It was the moaning of the dead who made my sailors act irresponsibly,” Odysseus said. “Please, don’t blame them.”

“The demands of the dead are hard to ignore,” said Memoriell, “But every community has to deal with them somehow. “In histories, in laws, in lessons, in dogmas. This city is just a little different.”

Warna agreed. “We cannot stop the dead from telling you what to do, but the people of Mementa can arrest you if you try to attack anyone.”

That night, Odysseus gathered all the sailors together to weather the storm of moaning dead together. And as they started to drift off to sleep, hundreds of spirits began to tap and scream at the glass. Old enemies, painful memories, former masters, every kind of historical figure, all took their turns condemning and warning and begging of the crew. The sailors wrapped up their heads but the sound was too loud, and the tap-tap-tapping on the glass rattled them even if they couldn’t really hear it. Eventually, sailors started to run off in every direction, fleeing the incredible din. Odysseus ran out into a field far outside the city. When things started to quiet down, he looked down and saw only one spirit— that of his mother.

“Mom,” he sobbed. “I’m sorry, but I can’t help you. Whatever it is, I can’t work your will. I’m not exactly doing great myself. My crew is lost, my wife is in danger, and nothing is going right.”

His mother smiled sadly. “Odysseus, I have no demand for you. When I lived, I only wanted to help you and your father, Laertes. He cannot see me and cannot hear me, so I cannot help him. But how can I help you, my lovely boy?”

It had been a long time since Odysseus remembered that he ever even had been a boy, and he wept for the easy days of his youth. “If you would help me, help me figure out what to do. We are haunted by the spirits of the past, and can get no peace. It’s impossible to sail on, exhausted and burdened.”

His mother nodded and thought. When she took a moment to think, her expression was very like her son’s. “Spirits are always trying to keep their name alive, and maintaining their glory so their deeds can live on,” she said. “To be free of the spirits, you must honor them, like you honored your dead comrade Elpenor with a proper funeral. Speak of the spirits with those who yet live, and when you speak of the good in them they can be assured of their legacy, and will rest easy. Then, you can as well.”

Odysseus thanked his mother, and told her that he loved her. For a moment he paused, wishing to hug her, but it was impossible. Then he ran off to enact this plan. For the rest of that night and most of the following day, he gathered up his crew and reassured the dead spirits. They seldom promised the spirits exactly what they asked for, but they saw the good in every memory. For some it was easy— they promised the ghosts of the Trojans that they would give a respectful account of their glorious battle-deeds, and assured Agamemnon that while they would not make it seem like all women were guilty of his wife’s crime, she who murdered him wouldn’t get off easy. For others it was hard. It took a while to pick out the good memories of Astyanax, since his life was so short and so tragic. It was really hard to decide how to honor some of the more despicable ghosts, who had done shocking and cruel things when they were alive. Odysseus knew they couldn’t lie in their ceremonies honoring the dead, for their words would be hollow and the spirit would know their true deeds weren’t being honored.

By the sunrise, the crew was in better shape. Many had wept from bitter memories, but the good recollections made them easier to bear. They recounted the stories they remembered to the people of Mementa, and Odysseus recounted the tale of Chiron and Achilles to the queens himself. They were let back into the city, and that night all slept soundly.

Odysseus was visited by a spirit, but it was the one he wanted badly to see. “Thank you, mother. Your advice fixed everything.”

Shr smiled. “I’m proud of my advice, but you put in the work to make it happen. Now that things have settled, I do have one small request. It’s the one final way to honor the spirits of the dead.”

“Please ask it,” Odysseus said. He wanted to be wary like Warna had said, but it was hard not to trust his mother, and she did not let him down.

“In the lands of the underworld, no one has special privilege except Hades himself. While I was a queen on Ithaka, down here I’m just the same as anyone— a priestess, pauper, or slave. It has helped me to learn lessons I never bothered to learn while I lived. You always honored me as a proper son should, but I was not your only mother.”

“What do you mean?” Odysseus said.

“While you grew, you were attended by slaves and servants. The head of the female slaves, Eurycleia, was your nurse. She swaddled and changed you, comforted and guided you, and protected you as you grew. She did these things by my command, but also because she loved you and felt loyalty to our family. My request is this— since you cannot hug me, can’t provide for me, can’t visit me; honor Eurycleia as you would me. She was like a mother to you in every way, and she yet lives while I’m down here. Serve me by learning the lessons I didn’t. That is the final way to honor the spirits of the past.”

Odysseus wept, and swore that he would.

Monday, June 8, 2026

Turf War (OSR Vampire: the Masquerade)

When I was first getting into Vampire: the Masquerade, it seemed like the perfect setting for an urban sandbox campaign, but as I learned more it seemed the procedures just weren't there. At least for a long time, the publishers eschewed random encounter and event tables as a shibboleth, and rather than creating procedures for sandbox play like I like, they encouraged DMs ("storytellers") to craft their own intentional narratives. That's a great approach, but I always wanted to see my own proceduralist vision of Vampire realized.

After playing in a couple campaigns using rules from the Revised Edition era, I finally cracked VtM 5e and found some interesting additions. Rules for predation to give a framework for night-to-night play, and rules for domains and turf that suggest a basic blood economy. An appendix procedure for downtime projects. It was all loosey goosey, but with a bit of effort could be a great boon to the creation of proceduralist sandbox play.

Welcome to the Greater Stirling Metropolitan Area, centered around a fictional city that is to Iowa as Chicago is to Illinois. Home to about a hundred kindred, each district and ward is fleshed out in brief, enabling specific and creative challenges as a coterie of PCs attempt to establish themselves, both fighting street by bloody street and engaging in the complicated social scene of a vampiric society turning against itself in a city of wasted potential and renewing sorrows.

Here is the doc, including the basic procedures (still a bit loose but less loosely goosey), the random tables, and Stirling by night, including a roster of all vampires and a social calendar in overview.

Here is the social calendar sheet for Stirling in 2024, which you can copy and add to. 

 







 

Sunday, June 7, 2026

Dream Quest for the Hell of Memory

 Experimenting with regions in the vein of Luka Rejec's Holy Mountain Shaker.

 There is a new drug, though some say it's ancient. You take the leaves of the Lotus of Simne and reduce it to a resin, then pour hot water into it and stir, allowing the steam to rise to your nose and mouth. As it takes its soporific effect, lie down. Your dreams will be of a nowhere isle, and all the riches you find and the rewards of your actions will follow you into waking— which is simple as drowning, or falling from a great height.

It is reported that Cecco Flaccus, who everyone knows was a cabin boy on the ship of the dread pirate Beatrice Delinferno, traded away the secret of the dead pirate's treasure spot— one of the few great undiscovered caches of stolen doubloons left in this world. If the secret can be uncovered in the dream, riches await all.

Click here to view...



 

Sunday, May 17, 2026

Who is the GLOGosphere? 2026 Edition

 In 2019, Anne wrote a partial survey of the big names and blogs related to the GLOG scene. Seven years on, the landscape is a bit different, and you may be interested to see what it's like now.

2016 saw the publication of Arnold's hack, which won many dabblers and champions. By 2020, there was a reliable population of gloggers on the OSR discord server, which grew to become very active in the early days of the pandemic. As a design scene, it started to see more second- and third-order characteristics and shared language. Some details from Goblin Guts or Many Rats on Sticks saw lots of copycats, others were left behind or iterated on. This is when the glog scene acquired a reputation for focusing on the creation of classes to the exclusion of other pursuits, and for affected a madcap and silly air. Honestly, I think the post-G+ OSR scene had a lot of silliness, and the glog reputation for it might just be downstream of the volume of the work the scene produced at that time.

By about 2021, the Pandemic boom started to slow. I had made a discord server for glog discussion, and the scene was old enough that you could track when formerly active people moved on or went silent, and you could tell the difference between someone who was just getting into the glog and old-heads who had known about it for nine whole months or more. People settled into developing their personal projects, and while the creation of glog classes— virtuous and healthful— never stopped. A few large-scale play-by-post domain games further cemented a culture of play by getting ten or twenty gloggers involved in the same setting and same sorts of in-game goals. I feel like around this time you see more anthropological blogposts, with settings describing cultures and customs that feel both real and arcadian, frankly exciting both wonder and a desire to adventure in those worlds.

At some point new bloggers started resorting to Bearblog instead of our beloved, useless blogspot. Talented writers started to come to us, and in the past couple of years we've seen more literary and artsy blogposts, poetic and interested in pushing the bounds of a typical fantasy adventure game— something that feels at the same time both vital and in keeping with the experimental days of early OSR blogging that I wasn't present for but learned about by picking through the archives of older blogs. Community events and bandwagons are semifrequent, and we seem to enjoy Goncharoving and yes-anding each other's work, altogether still a healthy, friendly, collaborative community.

Anne's post in 2019 listed contributors by blog. While blogging is still king in terms of creative output, it's interesting to look at my own blog list below and think about what it fails to represent. On discord servers, we see dozens of contributors in critique, play, and comity who don't themselves blog about their games. The GLOGosphere properly understood includes all those people to, but I have no way of showing them to you.

The following list which partially covers the GLOGosphere in 2026 was mostly drawn from my discord server's blogroll, and includes almost everyone who has posted in it in the past year. It fails to capture some all-timers who wrote in the time between 2019 and 2025, but it's pretty representative. If I failed to include you, it's probably an oversight rather than an intentional slight. The list is in order of the blogs as I found them scrolling through, so you'll find old stalwarts sprinkled among new lights, with no hierarchy of place in the list. There has been a constant stream of new blood, and so you'll observe a broad penumbra of blogs only a year or two old.

BENTHIC ZONE NARCISSUS
Blogger: Hawkbeetlette
Founded: May 2025
Location: https://or-the-feast-of-blood.blogspot.com
Known more to the glog serverites for their conversation and company, Hawkbeetlette's blogging brings a lot of real-world texture to some classic RPG blogging. I especially like their pitch for War in the Land of Poppies

Musings on Monstrousness
Blogger: Squamous
Founded: May 2025
Location: https://musingsonmonstrousness.blogspot.com
I believe we picked him up around the time of Alex's Cataphracts game, just a bit before he started posting. A year in, he already has a respectable body of blogposts, most made in a frenzy of the blog's first month.

Mediums and Messages
Blogger: Vivanter
Founded: June 2023
Location: https://mediumsandmessages.bearblog.dev/blog/
A reliable hand and community-minded, Vivanter has always been the first to volunteer to run events like the Gloggies or participate extensively in the blogging prompts of Glogtober and Glaugust. He keeps up a lot of session notes, which I know to some are true signs of the RPG blogging craftsman.

Garamondia
Blogger: Louis Mason
Founded: May 2024
Location: https://garamondia.blogspot.com/
Author and artist, Louis's impressive Barony setting reminds me of the very best of what you'll find on the Against the Wicked City blog. The blog is prolific, and in many ways has led the charge for more literary posting.

Whose Measure God Could Not Take
Blogger: Phlox
Founded: October 2018
Location: https://whosemeasure.blogspot.com/
This is me. I wasn't actually listed in Anne's initial list, being even more obscure than now and mostly posting general OSR or heartbreaker content, though I was already playing GLOG at the time.

Archon Smarchon
Blogger: Semiurge
Founded: October 2018
Location: https://archonsmarchon.blogspot.com/
Thought starting in the same month as me, Semiurge has been posting quality and consistent tables from the beginning. Though he has some great adventures and classes, his d20x5 monster generators are the blog's bread and butter.

Grackle Court
Blogger: Grek
Founded: May 2024
Location: https://gracklecourt.blogspot.com/
Grek shows a classic trajectory of a curious RPG mind, with many initial posts showing off and working through various glog classes; then a very cohesive hack, GLOW; and more recently a post playing with combat resolution.

Numbers Aren't Real
Blogger: deus ex parabola
Founded: October 2019
Location: https://as-they-must.blogspot.com/
Witty and erudite, deus ex parabola has given the glog scene a lot of its most cherished shibboleths and hallmarks— the THREE WORD SWORDs, the conversions of 5e subclasses into something suitable for a glog game, and memories of a legendary mountaineering expedition campaign in his Unfinished World setting. Still producing lifeful work despite a challenging real-life schedule which must dry the leather of creativity's pump. Currently producing a much-anticipated squad combat game.

Salty Goo
Blogger: Salty Goo
Founded: Salty Goo?
Location: https://saltygoo.github.io/
A fellow with a very snappy blog layout and trve knowledge of how to format things. But he's not just flash and panache, putting a lot of work into his projects to be not only fun but extensively useful.

Megzone
Blogger: Cowfrog
Founded: February 2024
Location: https://cowfrog.bearblog.dev/
Good worldbuilder, friendly and grounded. Sort of a stochastic poster, skipping a few months and then posting 2d6 blogposts in a month. Everybody likes her River Kingdom posts.

400 Independent Bathrooms
Blogger: Grace
Founded: February 2024
Location: https://choir-of-fire.bearblog.dev/
Grace has a sort of playful approach to the hobby that you might consider a classic glog style. Like a classic glogger, she has a grab bag of theory, classes, and oddities on her blog. Also, check out her music!

Archon Scourt
Blogger: Archon's Court
Founded: January 2018
Location: https://archons-court.blogspot.com/
Another there since the beginning. I don't know a lot about his current Navigator campaign, though all his players seem to love it. It is gratifying to see that he is making session notes for an ongoing Libra game, using a ruleset first formulated on his blog years ago, to acclaim. Always a very solid guy.

Mad Man's Menagerie
Blogger: PRIMEUMATON
Founded: July 2025
Location: https://madmansmenagerie.blogspot.com/
Settinghead and class-maker, with a good grasp of that RPG principle many champion, that of making your game legible by using unsubtle names like Saint Knife and Lady Satan, sketching out the shape of the story to be filled in later by the investigation of the PCs. Some say that he's a bit like deus ex parabola, except he's all-caps and deus is uncapitalized.

Was It Likely?
Blogger: Ms. Screwhead
Founded: April 2019
Location: https://wasitlikely.blogspot.com
A blog which underwent something of a renaissance of late. Spearheading the drive towards inscrutable and artful evocation— she is more Cummings than Tennyson, she sells tarot readings, she pens theories which find purchase because they are unrobotic and informal.

Goodberry Monthly
Blogger: Martin O
Founded: January 2018
Location: https://goodberrymonthly.blogspot.com
Author of Everlasting Summer, Under Gallax Hall, and other impressive projects. Martin always has a good handle on his inspirations and the history behind the sorts of things he writes about, and always seems to write with an eye to maximizing usefulness to the reader.

Temporal Negativity
Blogger: Antitime
Founded: January 2025
Location: temporalnegativity.blogspot.com/
This guy loves classic-style play, with grotty traps and fighters with the supernatural ability to be allowed to use swords and all that. Always very keep to get a game together. In his writing, shows a child's instinct for what is cool (complimentary)-- blades, blasts, orcs, and other things which we sometimes foolishly lose trust in.

Tabletop Curiosity Cabinet
Blogger: Panic Pillow
Founded: November 2024
Location: https://tabletopcuriositycabinet.blogspot.com/
I'm not actually sure if Panic Pillow has posted any explicitly gloggy work, but they make good posts. A rare member of the glog server who is also a regular contributor to the RPG blog carnival. My favorite is their d6 diseases of metal, rock and soil post.

Nrdblog
Blogger: Nrdman
Founded: January 2025 (but was posting to Reddit earlier)
Location: https://nrdblog.bearblog.dev/blog/
Good old Nrdman has been keeping the mostly-superfluous r/glog subreddit afloat almost single-handedly. Mostly a maker of classes, fitting into the stereotype of the average glogger in 2020, but the classes are handsome and well-considered.

CarrionGods
Blogger: AConspiracyOfRavens
Founded: January 2025
Location: https://carrion-gods.blogspot.com/
Known for her Nine Rivers setting, Acon has been slowly but diligently accreting a body of blogposts. I'm a fan of all the reference photos she puts in her posts. Consistent and engaged personality on the glog server.

Nothic's Eye
Blogger: Loch Eil
Founded: March 2020
Location: https://nothicseye.blogspot.com/
Another author and artist, Loch runs the seminal Ashes to Ashes pbp domain game and other campaigns whose goings on you'll sometimes hear about in the glog server. Playing a game with Loch is crazy because you'll get these beautiful visual aids they draw out as a matter of course, and it's often more beautiful than any diagram you'll see in a printed product. Also very chill person.

Anxious Mimic
Blogger: Thistlebelle
Founded: March 2017 (with a 6 year hiatus!)
Location: https://anxiousmimic.blogspot.com/
I don't have the strongest sense of who this is, but I do recall her being friendly in discussion and writing good posts. Her Magicien class shows good glogging instincts and the system ideas she has up from January of this year are cogent and interesting.

Spiceomancy
Blogger: Chris M-S
Founded: July 2020
Location: https://spiceomancy.blogspot.com/
A friendly and productive artist, who's pulled off flashy projects like the Craftsman ARG and his own "trading card game". If he doesn't have a career in illustrating a dozen cool independent zines, it won't be for lack of merit. Does some classes but really comes up with a lot of toys to put in your game.

naybasplacetoputrpgideas
Blogger: Nayba
Founded: March 2024
Location: https://naybarpg.bearblog.dev/blog/
Another person who doesn't do patently gloggy content, but does good content and is friendly and happy to engage. Her thoughts are worth consideration to anyone interested in classic fantasy play.

Playthings of Mad Gods
Blogger: Madperson
Founded: July 2023
Location: https://madgods.bearblog.dev/blog/
A very careful and detail-oriented blogger who seems to want their gameworld to "make sense" and values high coherence. Writes many session notes, which as stated is a pursuit many belove. Writes good classes.

The Transiapheian Bulletin
Blogger: Shiftyhomunculus
Founded: August 2023
Location: https://iapheia.bearblog.dev/blog/
Known mostly as a commenter and glog server netizen in good standing, Shifty also has a blog with a few posts. My favorite is d86 Volatile City-State Governments.

The Red Lantern
Blogger: Sylvanas
Founded: October 2023
Location: https://redlantern.bearblog.dev/blog/
Another longtime glogger whose history belies their smaller body of blogposts. With a good mix of classes, tables, and trinkets, it's by no means worth overlooking, and those who write seven or eight blogposts a year are doing much better than those who write none, and much much better than those who write a hundred.

Shadow and Fae
Blogger: Hilander
Founded: February 2022
Location: shadowandfae.blogspot.com/
Hilander is a double-threat; a writer, an artist, and a layout editor. It's been great to watch him grow into confidence with his skills, and frankly surprising how quickly he can churn out first drafts of a project that look and read and play better than what some people are selling at a premium.

Path Unending
Blogger: Ecksian Raven
Founded: April 2024
Location: pathunending.wordpress.com/
The rare wordpress user. Ecksian draws their own art for each blogpost, a charming touch. The content is good, though I'm not as familiar with its extent as I could be.

1d12 Dragons
Blogger: Fifth Dragon
Founded: September 2021
Location: https://1d12dragonhoards.blogspot.com/
An intermittent poster, but always with a lot of pizazz. Fifth is solid enough and always keen for discussion, and it's been good to play with it in domain games.

Xeno's Ramblings
Blogger: Xenophon of Athens (not that one)
Founded: February 2020
Location: https://xenophonsramblings.blogspot.com/
Xeno has always been a good blogger to go to for well-considered rules and evocative classes with clear inspirations. Yet in the past few years it seems she has unfolded like some clever puzzle, showing depth and dimension unsuspected, an artful side and jwaw de veev (sic). Infrequent poster, good glog person.

Sundered Shields and Silver Shillings
Blogger: SunderedWorldDM
Founded: June 2020
Location: https://sunderedshillings.blogspot.com/
Another pandemic get. Sundered has an approachable vernacular style I assume is derived from his work with the youths. This is surprising giving the foreboding intricacy and implied worldbuilding of his renowned setting, Fe.

Oversights and Oubliettes
Blogger: Regalia
Founded: October 2020
Location: https://oversightsandoubliettes.blogspot.com/
Occasional contributor, but with good insights and a steady perspective. Hoping to see his Lizard Lords setting come to fruition some day. I like the cut of his jib.

Heroic Geology of the Limestone God
Blogger: Robot_Face
Founded: August 2020
Location: https://hglog.tumblr.com/
Occasional contributor, but a familiar face. Participates in the events and has a good head for writing abilities. 

Mascara Knight
Blogger: Blatella
Founded: August 1971 (but actually July 2023)
Location: https://mascaraknight.blogspot.com/
A moderate of the artsy set. Evocative writer of prose. Knowledgeable and a good sense of humor.

Half Again As Much
Blogger: Dr Curious VII
Founded: May 2024
Location: https://halfagainasmuch.blogspot.com
I don't know too much about this writer but they are a good writer. Good words on sphinges.

The Lovely Dark
Blogger: Vulnavia
Founded: ??? 2019
Location: https://thelovelydark.blogspot.com/
A rockstar of the artsy set. Could it be xe has only been blogging a year? Seems longer. The renown of the blog is in very artfully described classes, evocative beyond all expectations, so that one feels that to play a Lovely Dark paladin is to be allowed into a character with an expressed interiority, most uncommon for a class.

Liches Get Stitches
Blogger: Lichesgetstitches
Founded: April 2019
Location: https://lichesgetstitches.blogspot.com/
A blogger more active in the past, he did impressive work in making his pokemon game operational when many of us doing similar things in a similar space did not.

Mad Queen's Court
Blogger: Vayra (age 5)
Founded: March 2020
Location: https://www.madqueenscourt.com/
While not as active any more, Vayra's blog has some incredible dungeons and adventures, as well as seminal classes, all written in an unself-serious style that readers are calling winsome and winning. Her knight-as-superweapon glog class is sort of the apex of the OG glog's idea of simplifying all a class's progression into four levels by simplifying a classic 3E build along the same lines.

Sinusoidal Freakshow
Blogger: Lunatic Bematist
Founded: February 2023
Location: https://sinusoidalfreakshow.blogspot.com/
One of those blogs that serves as someone's personal public notebook. It's endearing to see someone exorcise their thoughts about some system or concept that itches to be expressed. I think it's something many of us bloggers can relate to.

Glass Ziggurat
Blogger: Whisperling
Founded: May 2023
Location: https://glassziggurat.blogspot.com/
A rare poster, but I really like their 15 powers that came to me late at night post. Feels like a classic osr blogpost from the old days.

A Blasted, Cratered Land
Blogger: Lexi
Founded: January 2019
Location: https://crateredland.blogspot.com/
Formerly prolific, now in a cozy state of semi-retirement. Lexi doesn't seem to ever half-ass her posts, and gives you copy that feels like it's already been through the editing passes needed to reach a zine's final draft. Her Facility project seems like it would be really fun to play through, and it's always a delight to see her participating in a community event.

Dungeon Fruit
Blogger: Morgan
Founded: October 2020
Location: https://dungeonfruit.blogspot.com/
Another visual artist of great skill and renown. Makes neat little games or gives lists of interesting trinkets. Always a worthy read.

What's On Your Mind, Then?
Blogger: Kachow
Founded: May 2022
Location: https://yourmindthen.blogspot.com/
Kachow is always nice to see around, but I haven't fully investigated their blog. Their Ring-Bearer class has some of the sauce.

Uncanny Ramblings
Blogger: Domopunk
Founded: November 2023
Location: https://uncannyramblings.blot.im/
Producer of session notes, miscellany, and most notably a community list of settings, which I always thought was an interesting task. As much as I admire deus ex parabola's Unfinished World or Locheil's Qal Ashen, I've never considered the value of those settings as "merely" represented by the blogposts which touch on them, deprived of game experience. Still, I bet it has connected many people to interesting posts.

Velvet Inks and Crystal Fires
Blogger: Purplecthulhu
Founded: August 2020
Location: https://velvetinks.blogspot.com/
Low-frequency, but has developed from competent to uniquely capable, with a strong artistic voice. Purplecthulhu has been a reliable glogger for forever, and she does well representing both the lyric and the simple common sense virtues the scene values.

Seed of Worlds
Blogger: Xaosseed
Founded: April 2019
Location: https://seedofworlds.blogspot.com/
While Xaoseed absolutely has a glog pedigree, I actually mostly think of him as an OSR public utility blogger— aggregating links, doing statistics, and shining a light on the scene as a whole. It's just a cherry on top that he also shares his personal work, writes classes, and so on. He also writes reviews which are oddly rare in the greater scene.

Goblin Punch
Blogger: Arnold K.
Founded: November 2012
Location: https://goblinpunch.blogspot.com/
By rights as originator of the glog, Arnold should be at the top of this list, but he's not too involved with the scene, and from what I hear has been busy the past few years riding around on motorcycles and curing COVID and such, so no one can blame him. While he doesn't post with much frequency, I like that he's still always tinkering.

Library of Attnam
Blogger: Red_Kangaroo
Founded: July 2018
Location: https://attnam.blogspot.com/
A classic blog with posts I remember scouring years back, like the d100 glog wizard schools list made up of links to everyone else's blog. Red has always been friendly and keen to check out other people's work. These days the blog seems like a miscellany or personal public notebook, with a few fun classes sprinkled in.

Routes and Routs
Blogger: Epistellar
Founded: Jan 2025
Location: https://rar.bearblog.dev/blog/
I think of Epistellar as a rules guy. His interest in systems does him a lot of credit, as does his consistency writing session reports. Good person to discuss a game with.

Roll to Doubt
Blogger: Weird Writer
Founded: September 2021
Location: https://rolltodoubt.wordpress.com/
Weird writes relatively sprawling and comprehensive analyses. She also covers game theory, and it's hard to disagree with her about such things.

On Unnamed Horizon
Blogger: Ro
Founded: September 2018
Location: https://unnamedhorizons.blogspot.com/
A game and friendly poster. His Heading Out Unknowingly game seems well-considered and fun, and I really liked his Angevine post for the Cloak and Sword bandwagon.

Pilgrim's Temple
Blogger: Pilgrim Procession
Founded: March 2017
Location: https://pilgrimtemple.blogspot.com/
Many glog classes and setting things. A 4e illiterate like me won't understand the Dawn War, but I trust the stuff he does with it is very clever. I liked his Huguenot class.

Whimsical Mountain
Blogger: Zmia Garina
Founded: July 2018
Location: https://whimsicalmountain.blogspot.com/
Long-time glog server netizen. I feel like her writing has really developed over time, and I'm glad to see she's writing session notes, as it feels like a sign of her DMing chops getting put to work.

Craggenloch Tribune
Blogger: Random Interrupt
Founded: May 2021
Location: https://craggenloch.blogspot.com/
Another relative long-stander. Check out his Four Grimoires post from September of 2025 to get a sense of his writing— complete, evocative, neat.

Knicks and Knacks
Blogger: CommonUse
Founded: September 2023
Location: https://bitspieces.bearblog.dev/blog/
Great grab bag of content here— classes, settings, characters, spells. Very likely there's something on their blog that's directly helpful to whatever fantasy RPG thing you're thinking about running right now.

Pillar of Worms
Blogger: Anon
Founded: August 2025
Location: https://pillarofworms.blogspot.com/
Very neat Hollow-Knight inspired project. Some very evocative classes.

Froward Friend
Blogger: The Froward Friend
Founded: August 2025
Location: https://frowardfriend.blogspot.com/
Seemingly a blog that was made for Glaugust(?), Beeptest is a longstanding glogger. Most of his posts seem to be setting work and interesting place-bounded tables. 

Occultronics
Blogger: Josie
Founded: May 2020
Location: https://occultronics.blogspot.com/
The blog of ever-unfolding polydidact Josie, Occultronics is home to at least a couple scary naked women with sword classes. Her Hex setting is exciting for its well-realized descriptions and the promise of modern second-world adventure.

Carotid Canvas
Blogger: Ell
Founded: September 2023
Location: https://carotidcanvas.blogspot.com/
Perennial poster. I hadn't actually looked through his gloghack before, but it seems promising and I hope it's served his Northern Lights game

Same is Shark in Japanese
Blogger: Walfalcon
Founded: March 2016
Location: https://sameissharkinjapanese.blogspot.com/
Originally known for wacky glog classes and glog games set in malls, the blog has developed into even more of a melange for Walfalcon's skills and interests, showcasing his fiction alongside session reports and— actually I'm not sure if the blog actually covers his music and audio media skillz. Wth if so.

Cyber Jazz Fusion
Blogger: Cyber Chronometer
Founded: November 2020
Location: https://cyberjazzfusion.wordpress.com/
I actually forgot that our bookish and informative friend Cyber made classic posts like the lo-fi paladin. Ever-thoughtful, they just now finished "An Esotery of Skills" which seems to have won some immediate fans. Hoping there's more to read on along those lines.

Sage's Sanctum
Blogger: Lizard
Founded: October 2025
Location: https://sagesanctum.bearblog.dev/
A newer blogger with a lot of vital energy. Her cyberpunk work is very interesting, obviously that's a milieu that doesn't often get extensive treatment in the space.

Coins and Scrolls
Blogger: Skerples
Founded: February 2017
Location: https://coinsandscrolls.blogspot.com/
One of the true glog OGs, Skerples wrote Many Rats on Sticks, a gloghack which was once acclaimed as the basis of most other hacks. These days, he brings out oddities from history or does a deep dive on old D&D math. Would be of interest to OSR folks of all stripes.

Among Cats and Books
Blogger: Elmcat
Founded: February 2024
Location: https://elmc.at/
Like Xaoseed, this is a public utility, aggregating posts and doing other useful things. He also engineered the rootring which OSR blogs have taken up to increase the joy of discovery of new writers. Also, he's a sweetie.

Trick's Tales
Blogger: Trick the Giant
Founded: April 2021
Location: https://tricks-tales.blogspot.com/
Relative newcomer (to us), interesting Mongolian-inspired setting.

Infernal Pact
Blogger: Domicilius
Founded: July 2023
Location: https://infernalpact.bearblog.dev/blog/
I mostly know Domicilius from his Cataphracts retrospective and Pokemon campaign retrospective, but I'm surprised in doing research for this list to see that he actually has glog classes as far back as the beginning of his blog years ago. Good writer with sensible points to make when he discusses RPG theory.

Subjunctive Moods
Blogger: Matthias
Founded: November 2025
Location: https://subjunctive-moods.bearblog.dev/blog/
I've had occasional positive interactions with Matthias in the OSR sphere for a few years now, and so I'd say their blog, which has but a few posts (mostly about the theory of play) only represents a small piece of Matthias's value.

Press the Beast
Blogger: NBateman
Founded: December 2023
Location: https://pressthebeast.bearblog.dev/
An inspiring and approachable blog that knows how to say "JUST DO IT" in a way that makes you more likely to fr fr just do it. Runs the gamut of lovely arcadist play and tactical advice to very open essays or fiction.

Two Smoking Boots
Blogger: Mercury
Founded: March 2024
Location: https://twosmokingboots.blogspot.com/
Interesting collection of posts— monsters, situations, things to consider. Not super long in our little corner of the internet, but I hope they'll post more and win their acclaim.

Ravenous Ambiance
Blogger: Ambnz
Founded: January 2019
Location: https://ravenousambience.blogspot.com/
As a blogger, Amnbz has not been very active in years. Yet when they do post, or pop into the glog server with a question, they're always working on something interesting. This is a very good sort of person to have in your server.

Vikugna Vikugna
Blogger: Vikugna
Founded: Kwietnia 2026
Location: https://vikugnavikugna.blogspot.com/
Every so often, like a bolt from the blue, someone will join the glog server and drop five or six very slick glog classes, or some creative and well-formed hack, putting their best foot forward. So with Vik, who besides her work has been charming and affable.

Necromancers Killed Our Master Club
Blogger: Leo the Hobbit
Founded: October 2023
Location: https://nkom.bearblog.dev/blog/
Has been putting out a pleasant mix of glog classes and procedures, as well as the odd oddity. Leo seems to be of the set of bloggers who was inspired by the charismatic Cavegirls and Vayras of the world but who write in the competentist style of the Lexis (Blasted, Cratered Land). I wonder what's up with that.

Kludge Kauldron
Blogger: KludgeKauldron
Founded: October 2023
Location: https://kludge.bearblog.dev/blog/
In addition to classic fantasy milieu and underserved historical-infused settings, the glog community has a definite interest in freaked-up modern campaigns. Kludge has some great examples of this on his blog. Check out his Fighter in Los Tronos post— it's a classis (a class chassis), the most generic form of that class as it will appear in his game, yet it is clearly painting with the brush of a modern combatant rather than a knight or swordswoman of eld.

Explode Corpse
Blogger: Homunculus
Founded: October 2024
Location: https://explodecorpse.blogspot.com/
A blog with less than ten posts, but clearly gets the vibe of the scene. Check this line from his Glogmas post: "It’s bite does [sum] damage to a relationship (the average of the two characters Will scores) if the relationship goes to 0 HP they have to 'break up' and not be associated with eachother any longer," I tell you it's good, and furthermore could be found on the blog of any great glogger.

Federal Agent Make-Believe
Blogger: Dragoleaf
Founded: August 2024
Location: https://federalagentmakebelieve.blogspot.com
Also a formidable in the world of Delta Green, Dragoleaf has some very artful glog classes, some cool session reports, and basically anything you'd want from such a blog. Check out their Pelts for XP series.

False Idols
Blogger: Renegade
Founded: September 2020
Location: https://falseidolstla.blogspot.com/
Artist and partner par excellence. Ren hasn't posted too much in recent years but wherever he can be seen he delights me.

Thursday, May 7, 2026

Ten Years of GLOG (and! the Tomb of the Khan)

Everyone has a homebrew ruleset, and everyone wants to show it to other people, or at slap it around until it's presentable. And a lot of people are interested in your fantasy heartbreaker. When you first published your "Version -1.0", the world was a very different place, and the niche of a niche of a niche that talked about retroclones and hit dice and the grossest monsters a creative biologists can imagine was a little different too.

Ten years ago, on May 7th, 2016,  we were introduced to the Goblin Rules of Gaming. Since then, partially because of the conversational tone and DIY spirit, partially because it distilled good parts of E6 and old school D&D, in overwhelming part due to accidents of history, people have hacked and rehacked glogs of their own, and it became a very happy gaming scene, with active blogs, daily discussion, friendships, the inevitable sprinkling petals of loves blossoming, and general goodwill.

It's bad to mythologize the history of your niche social scene. I don't want to act like we're something totally unprecedented, or that anyone is some great hero. But it's good to appreciate what you have while you have it, and I've been immensely enriched by the acquaintance of the many gloggers, and by friendly and open blogs such as yours which have become the basis of so many games, rules, stories, like, loves, and lively vertices. Hurray for ten years of GLOG! Yippee for rolling dice! Yay for my internet friends, and even my acquaintances!

With that out of the way, here is a short dungeon: 

The Tomb of the Khan

Three hundred years ago, a warriors named Sartak tricked and defeated the undying sorcerer Attila the All-Seeing, chewing up his teeth and drinking up his blood to become something more than a mere man. Two hundred years ago, the vampiric Khan Sartak was felled by the twelve noble jarls of King Karlstorr, whereupon the  khan's horse carried him back to his people, who dutifully buried him in preparation for his inevitable return. Since then, people have had more immediate problems to focus on, and the underground complex in which Sartak lay was forgotten. Two weeks ago, a minor earthquake revealed a shaft descending into the dark, ornate and well-worked stone fit for a king and a king of kings. Exposed to the elements, local bookworms fret that fragile documents perhaps stored within will be ruined when the next storm comes. Two hours ago, it started to drizzle.

There are no random encounters. After three hours, water will start to damage all unstowed parchments and worse (see area 9 and area 12).

Key

1. Hole. Looking down, one can see a hundred foot shaft, its walls of beautifully sculpted stone arches arrayed around a spiral staircase. The hole has torn through part of what was once a vaulted ceiling. If it's midday, enough light breaks through the gathering stormclouds to show the twinkle of a small pool of water on the floor. If you have a long rope, it would be easy enough to stake it and climb down.

2. Main Exit. Climbing the spiral stairs, another staircase branches off and comes to a chamber that comes within five feet of the surface, and porous rock allows vampires, who can turn into clouds of particles, to flow up and down through it. In the chamber is a courtesy sarcophagus. Lifting the lid gives a hiss and releases an invisible floral-and-pepper-scented gas which burns the lungs if you breathe it in (1d6 damage). Dissipates in ten minutes.

3. Shaft Base. A couple small pools of water, not yet gathered into drains carved to resemble a bearded man drinking. Short hall leading to area 4.

4. Meeting Chamber. Murals showing the khan drinking blood and turning into a bat and riding a cool skeleton horse, etc. Stone table and seats. Every surface piles with scraps of old parchment-- mostly the receipts and random notes of the khan's servants (some arguing about whether they should just drink his body dry), but also an envelope containing powder of gaseous form (snorted, as potion). A small polished bone box on a pile of papers serves as a watertight, airtight vaultlet. Contains a deed to a manse east of here, as well as a homoerotic vampire biography (300 gp).

5. Hallway. Murals cover the walls. A party of six skeletons-- three archers and three spearwomen-- stand guard. Speaking only the ancient language, they may be convinced that the party belongs. There are three spinning block traps dispersed through the hallway which the skeletons are aware of and will avoid-- stepping on the block causes it to spin freely, depositing you into a ten-foot-deep pit (one of which is almost totally waterlogged). Unless you're very tall it's hard to push the block above you away and climb out on your own. If the party seems tough, the skeletons may retreat back to guard area 6 and monitor them to attack from behind as they descend the upper stairs (area 8).

6. Storage. Cracked old pottery and mouldering scrolls. A gilded horse skeleton stands on a pedestal in the middle of the room. If touched (or enticed), it turns to face the party, gold leaf cracking away. It is Khongor Mini, the khan's mummified horse. (Stats as mummy, but +1 reaction, Morale 8. Can only be tamed by one who has the blood of Attila running through their veins.) Careful search of the room reveals a scroll with innovative saddle diagrams (worth 500 gp to a saddler or knight) and a palette of rouges and powders (worth 200 gp to a fancy person or thief).

7. Temple. Statues depicting Khan Sartak drinking blood from the wrist of Attila the All-Seeing, who is drinking from the wrist of the Devil. An altar holding the remains of a traitor vampire, now ash except for a black diamond heart (1000 gp, combusts in even a hint of sunlight). Another couple bone boxes-- one empty, one containing a spellbook with the spells Viscerkinesis (telekinesis but only for organic matter), Horste (haste for horses), Sanguine Visions (see through your blood for two hours), and Walking Coffin (coffin or similar grows four legs and serves loyally, if clumsily, for four hours).

8. Upper Stairs. Steep and dry. Fighting on these would give a -2 to attacks and make you tumble down on a natural 1 or if you're hit by a critical. Also, as you descend if you aren't silent the stone-headed thrall comes up from area 9 to investigate.

9. Rink. Massive domes ceiling leaking the occasional drip into a massive rink of ancient, long-dried blood. The scale of the rink is logistically horrifying, and it's not clear how deep it is. The dripping roof has made little pools of liquid blood on the very surface, and a humanoid imprint is seen in the deepest pool, as though someone has yanked themselves out of it, leaving bloody footprints leading up to an emaciated clot-covered freako whose head has been totally covered by ancient cement. The stone-headed thrall is a minor vampire, weakened by decades of ravenous stillness. (Stats as ghoul, but -4 reaction, grapple instead of paralysis, 4 to-hit ungrappled foes due to blindness, headbutt instead of bite, and if max damage is rolled for headbutt the cement cracks and it can see and do a normal vampire bite.). After three hours, enough water will start streaming down the domed roof and the steps that the whole block of dried blood will liquify, spilling its contents down into area 12-- nineteen stone-headed thralls, a thousand skulls, and six random treasures.

10. Lower Stairs. The occasional sycophantic well-wish from a minor vampire, left on a scrap of repurposed parchment.

11. Throne Room. Wide and low golden chair (worth 1500 gp, slows you down), brocade on the wall made of thread-of-gold (500 gp, heavy), chest-high golden puzzle box built into the floor (spend 10 minutes shifting around tiles to roll 1d20+intelligence. On a 30 or higher, reveals Lamentation, an insane sword with a needle-like tip and skeptical eye in the fuller. +2 to hit and damage vs things with blood, and each hit replenishes their blood into you, healing 2 hp most of the time but possibly having alternate or dangerous effects based on the blood into you question.

12.  Tomb. The body of Sartak lies on a low bier-- ten feet tall, naked, with many wounds but the blush of not-quite death and a peaceful expression. Pillars support a vaulted ceiling that seems to be covered in dried blood. In fact it is the underside of the rink in area 9. After three hours, the liquefied blood will crash down, flooding this chamber. Sartak will rouse from his brumation, drinking enough blood to fully wake, before draining the more delectable half the of thralls and enacting plans for a new conquest. While still brumating, he is not totally defenseless. Immune to mundane weapons, his hypnotic defenses require a save to be attacked with any weapon. Teeth, on the other hand, seem to slide into his flesh like biting into an apple. If one creature drinks Sartak's final lifeblood, they become a super vampire, though the spirit of the merged mind of the Devil, Attila, and Sartak will require them to perform vampiric deeds to actually get any XP they earn-- darke soirees, murder of the innocent, so on. If multiple creatures drink of him, each gets a vampire power of their choice (no repeats) and a vampire weakness of the DM's choice).