Mounts
Horses are found wild and domesticated in Yarfu. A horse has 3 HD, but through careful breeding may have a sizeable bonus to its HP. A mounted party can travel for longer in the day.
Ulu are created by magicians. They have 4 HD, three legs, long snouts, and vibrant patterned hair. An ulu is cheaper than a horse, though less broadly available. It is smarter but very flighty, and the structure of its legs make it impossible for an ulu to rear up and trample men. However, its dextrous mouth allows it to hold objects firmly and even wield weapons in battle, most broadly the mouthpick. At a gallop, ulu actually hover over the ground for short durations.
Ulus are used not only as mounts but to harvest their eggs and tufan, a waxy spit that hardens to the consistency of soft clay or can be heated to the strength of hardwood.
Class: Personage
Between the Khepri and men are the personages. Understood to have the blood of Saver Heol's divine messengers and the blood of mortality, this vast caste is nobility for their nobility. While some hives call engineers or national officials their ras, most still look to a lord or lady to rule and dignify them. If, as a matter of taste, your version of Yarfu omits the depiction of any cruel or hateful deeds that have been common and widespread in history, you can say that this is because of the good influence of the personages— while not universally good, they are like an optimistic person's view of humanity.Start with: a horse and lance OR ulu and mouthpick, saddlebags, a cuirass and helm, a shield, a spear, a merkhet. Any number of these may display your sigil, your unique hereditary heraldry.
Every two levels, get +1 MD and +2 spells
A: Centitor, Blood Eyes
B: Magus
C: Duelist
D: Magus Major
Centitor: You have an inborn proficiency with bows, spears, swords, and knives. While mounted, your hereditary equanimity allows you to take attacks directed at your mount. You are very good at directing teams of engineers. No one fully respects you if they haven't seen your sigil.
Blood Eyes: By pressing your tongue hard into the roof of your mouth, you can push your second eyes into place. They glow red, and pierce through the darkness like bulls-eyes, allowing you to see in the dark up to 60'. They are blinded by mist and fog.
Magus: When wearing anything short of full lamellar, you are capable of casting a narrow band of spells. (See the Personage spell list below) You cannot learn magic-user spells, but may find diagrams with more rare personage spells in your adventures.
Duelist: On a successful melee strike, deal +1d6 damage, or immediately cast a spell with 1 MD.
Magus Major: You reach the full breadth of attainment, now capable of learning magic-user spells and casting them while wearing any armor short of full lamellar.
d12 Personage Spell
- Ramose's Wall of Bronze - [dice * 5] bronze panels the height and width of an average human rise up from the ground. You can arrange them how you like. They have images of warriors on them.
- Soft Animals of Your Body - weep and shiver, and vomit [sum] falcons. They cannot be easily commanded, but have a sense that they're on your side.
- Yannez's True Strike - The next [dice] attacks you make within the next hour get +20 to hit.
- Diet of Wyrms - Your sweat starts to glisten luridly. Those who touch you within the next [sum] without protection come into contact with a burning poison (1d4 damage), and must test Morale (or save with talent, for PCs) to resist immediately releasing you.
- Water of the Pict - Choose an aperture you can see. Mirrorous fluid flows from it for [sum] rounds, inundating the surroundings. Your will can shift its aspect to make the water seem to resemble anything.
- Flicker - [highest] times after you cast this spell, you can choose to not be real when something tangible would affect you, such as an attack or a spell. You are unreal until the end of your next turn.
- Sorana's Courage - heal [sum] Morale divided among those you choose.
- Animate Cloak - Your shadow animates and extends to follow your orders, moving up to [sum] cubits away and affecting objects and people with [sum] x 10% of human strength. It can be damaged by fire and has [sum] HP.
- Become Ooze - You know, ooze! Lasts [sum] minutes.
- Blade Atomic Blazing - Empower a weapon. It casts colorful light [sum] feet, damages ghosts, and inflicts [dice] fatigue on a successful hit for [sum] minutes. The spell is powered by a great fiery furnace deep underground.
- Sapphire Snake Bolt - Fire a beam 150 ft., bouncing up to [dice] times. Targets save or take [sum] damage.
- Silence - [dice] creatures are made incapable of making sound for [sum] minutes. With 4MD, can instead make a single creature permanently silent.
This completes the classes for Deserts of Vo. I am working on a big regioncrawl, a complete rulebook, and rare equipment list.





%20-%20An%20Egyptian%20procession.png)