In accordance with the post-a-day challenge by SunderedWorldDM, whose dreams bore the Orbseeker and whose deeds send the world shuddering.
I open with some suggestions for improving the beloved magic dice system for GLoG:
d100 Suggestions
- Have the dice go away after roll 4-6, not 1-3.
- Have the dice go away after roll 4-6, not 1-3.
- Have the dice go away after roll 4-6, not 1-3.
- Have the dice go away after roll 4-6, not 1-3.
- Have the dice go away after roll 4-6, not 1-3.
- Have the dice go away after roll 4-6, not 1-3.
- Have the dice go away after roll 4-6, not 1-3.
- Have the dice go away after roll 4-6, not 1-3.
- Have the dice go away after roll 4-6, not 1-3.
- Have the dice go away after roll 4-6, not 1-3.
- Have the dice go away after roll 4-6, not 1-3.
- Have the dice go away after roll 4-6, not 1-3.
- Have the dice go away after roll 4-6, not 1-3.
- Have the dice go away after roll 4-6, not 1-3.
- Have the dice go away after roll 4-6, not 1-3.
- Have the dice go away after roll 4-6, not 1-3.
- Have the dice go away after roll 4-6, not 1-3.
- Have the dice go away after roll 4-6, not 1-3.
- Have the dice go away after roll 4-6, not 1-3.
- Have the dice go away after roll 4-6, not 1-3.
- Have the dice go away after roll 4-6, not 1-3.
- Have the dice go away after roll 4-6, not 1-3.
- Have the dice go away after roll 4-6, not 1-3.
- Have the dice go away after roll 4-6, not 1-3.
- Have the dice go away after roll 4-6, not 1-3.
- Have the dice go away after roll 4-6, not 1-3.
- Have the dice go away after roll 4-6, not 1-3.
- Have the dice go away after roll 4-6, not 1-3.
- Have the dice go away after roll 4-6, not 1-3.
- Have the dice go away after roll 4-6, not 1-3.
- Have the dice go away after roll 4-6, not 1-3.
- Have the dice go away after roll 4-6, not 1-3.
- Have the dice go away after roll 4-6, not 1-3.
- Have the dice go away after roll 4-6, not 1-3.
- Have the dice go away after roll 4-6, not 1-3.
- Have the dice go away after roll 4-6, not 1-3.
- Have the dice go away after roll 4-6, not 1-3.
- Have the dice go away after roll 4-6, not 1-3.
- Have the dice go away after roll 4-6, not 1-3.
- Have the dice go away after roll 4-6, not 1-3.
- Have the dice go away after roll 4-6, not 1-3.
- Have the dice go away after roll 4-6, not 1-3.
- Have the dice go away after roll 4-6, not 1-3.
- Have the dice go away after roll 4-6, not 1-3.
- Have the dice go away after roll 4-6, not 1-3.
- Have the dice go away after roll 4-6, not 1-3.
- Have the dice go away after roll 4-6, not 1-3.
- Have the dice go away after roll 4-6, not 1-3.
- Have the dice go away after roll 4-6, not 1-3.
- Have the dice go away after roll 4-6, not 1-3.
- Have the dice go away after roll 4-6, not 1-3.
- Have the dice go away after roll 4-6, not 1-3.
- Have the dice go away after roll 4-6, not 1-3.
- Have the dice go away after roll 4-6, not 1-3.
- Have the dice go away after roll 4-6, not 1-3.
- Have the dice go away after roll 4-6, not 1-3.
- Have the dice go away after roll 4-6, not 1-3.
- Have the dice go away after roll 4-6, not 1-3.
- Have the dice go away after roll 4-6, not 1-3.
- Have the dice go away after roll 4-6, not 1-3.
- Have the dice go away after roll 4-6, not 1-3.
- Have the dice go away after roll 4-6, not 1-3.
- Have the dice go away after roll 4-6, not 1-3.
- Have the dice go away after roll 4-6, not 1-3.
- Have the dice go away after roll 4-6, not 1-3.
- Have the dice go away after roll 4-6, not 1-3.
- Have the dice go away after roll 4-6, not 1-3.
- Have the dice go away after roll 4-6, not 1-3.
- Have the dice go away after roll 4-6, not 1-3.
- Have the dice go away after roll 4-6, not 1-3.
- Have the dice go away after roll 4-6, not 1-3.
- Have the dice go away after roll 4-6, not 1-3.
- Have the dice go away after roll 4-6, not 1-3.
- Have the dice go away after roll 4-6, not 1-3.
- Have the dice go away after roll 4-6, not 1-3.
- Have the dice go away after roll 4-6, not 1-3.
- Have the dice go away after roll 4-6, not 1-3.
- Have the dice go away after roll 4-6, not 1-3.
- Have the dice go away after roll 4-6, not 1-3.
- Have the dice go away after roll 4-6, not 1-3.
- Have the dice go away after roll 4-6, not 1-3.
- Have the dice go away after roll 4-6, not 1-3.
- Have the dice go away after roll 4-6, not 1-3.
- Have the dice go away after roll 4-6, not 1-3.
- Have the dice go away after roll 4-6, not 1-3.
- Have the dice go away after roll 4-6, not 1-3.
- Have the dice go away after roll 4-6, not 1-3.
- Have the dice go away after roll 4-6, not 1-3.
- Have the dice go away after roll 4-6, not 1-3.
- Have the dice go away after roll 4-6, not 1-3.
- Have the dice go away after roll 4-6, not 1-3.
- Have the dice go away after roll 4-6, not 1-3.
- Have the dice go away after roll 4-6, not 1-3.
- Have the dice go away after roll 4-6, not 1-3.
- Have the dice go away after roll 4-6, not 1-3.
- Have the dice go away after roll 4-6, not 1-3.
- Have the dice go away after roll 4-6, not 1-3.
- Have the dice go away after roll 4-6, not 1-3.
- Have the dice go away after roll 4-6, not 1-3.
- Roll twice; combine.
Huh. In every GLOG campaign I've ever played in, that was the rule. It makes more sense, doesn't it?
ReplyDeleteThis is how it works in the "Rat on a Stick" edition by Skerples, which may be why.
Delete