In accordance with the post-a-day challenge by SunderedWorldDM, whose dreams bore the Orbseeker and whose deeds send the world shuddering.
It's interesting to think about how niche the use of polyhedronal dice was as a resolution mechanic. You might easily have had another exotic kind of resolution mechanics...
- "...Draw a tarot card. If it's of the minor arcana, use the number and say how playing into the suit either led to your success or failure. If it's a major arcana you have mastered (check character sheet), explain how it plays into your critical success. If you haven't mastered this major arcana, explain how it plays into your Doom."
- "...When the dreamer encounters someone or something in dreams, open your copy of Galway Kinney's The Book of Nightmares and let your mind rest on an evocative phrase..."
- "Alright Lucy, that's three draws, and you need at least an eight. Because it's a fighting draw, spades get +1 for your arming sword... What? Oh, yeah, I guess there's still a jack in the deck, your Master Thief ability could go off."
- "What are the odds that I could find this masked man in the crowd again?"
"One in four?"
"Sure. Three, two, one--"
"Two!" they both say in unison.
"Perfect. So you find him halfway over the balcony by the gardens."
"What are the odds that I could push him off and make him lose his balance?"
"About... one in one."
"Ha. Three, two, one--"
- "...The dungeon master will then roll both throwsticks. On a 0 result, the outcome is harmful to the player. If either stick shows an 1, the outcome is mixed and the DM will share the consequence if the player does not spend any Spirit (or indeed, if he cannot!) On a 2 result (both sticks show a 1,) it is an unmitigated success for the players!"
- "...If there is no domino left in the bag and a player needs to draw from it, they use their character's level and return a domino that does not have their level on either side to the bag..."