To which I say this: do not write what you can automate. Orbs are cool but they are, fundamentally, items. Scatter them thoughtlessly. Scatter them freely. I would recommend putting two magic orbs in a sizeable dungeon, or two per level in a very large dungeon. One orb should be in the first half, and easy to miss. The other should be further in, but obvious if encountered. Further, I would note the location or owner of a magic orb in major settlements and civilized locations, as well as the social relevance of such orbs. nonmagical orbs don't need to be planned for; let them appear as improvisation allows.
A comment made in jest developed into a VERY usable table that I FULLY intend to steal! Thank you very much!ReplyDelete
O R BReplyDelete
See also the Shame Orb: https://www.questionablecontent.net/view.php?comic=1567
what counts as "wielding" for a humanoid size orb? touching it? lifting it?ReplyDelete
Good question. I would say you have to touch it fully with your hand, and that others cannot wield it at the same time.Delete