Monday, April 1, 2019

Doing Well by Doing Poorly

A class for when you rolled poorly, or when you want an audible gleam in your smile.

PRODIGAL (rake, fop, bard, scoundrel)
1
Fail Forward, Hedonism
2
Blunder
3
Charming
4
Blunder
5
Distraction
6
Blunder
7
Entourage
8
Blunder
9
Delegate
10
Blunder, Greater Distraction

Starting Skills: rumor, one other.

Fail Forward: Whenever you fail a d20 test, add one to your next roll. Consecutive failures add additional bonuses until you succeed on a roll. The maximum bonus you can get from this ability is +10.
Hedonism: You are inclined to waste money and throw lavish parties. For every 10 gp you expend in a night, you may subtract 1 from any test you make for the next week, or until your next bout of hedonism.
Blunder:
Gain one of the following abilities:

  • Whenever you fail a strength test, foes find you unthreatening. They prioritize other targets in combat on your next turn.
  • Whenever you fail a dexterity test, you flail and shirk. You get +2 to your AC until your next turn.
  • Whenever you fail a constitution test to resist poison, disease, or a similar threat, you vomit and heave. You may retry the test on your next turn.
  • Whenever you are charmed or enchanted by magic, you may fail an intelligence test to fail to understand it and ignore it.
  • When you are threatened by fear or any like effect, you may fail a wisdom test to fail to understand it and ignore it.
  • Whenever you fail a charisma test, it counts as three failed tests for the purpose of failing forward.
Charming: You may get a +4 to skill tests to get strangers to trust you and to convince others to forgive you.
Distraction: When you attack an opponent, you may take a -2 penalty to hit to receive a +2 bonus to your AC until your next turn.
Entourage: Once per round, you may have an attack targeting you target an adjacent hireling or servant instead.
Delegate: When you fail logistics tests, you still pick one. You get a +4 bonus to rumor tests to blame others for your mistakes.
Greater Distraction: When you attack an opponent, you may take a -4 penalty to hit to receive a +4 bonus to your AC until your next turn. This does not stack with the previous distraction ability.

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