For GLoGtober 2022, "Vampires".
|I vant to suck your levels
There are some classic D&D monsters which feel weird to encounter at random in the third level of some dungeon space. It was this observation, it is said, that lead to the composition of the classic module I6: Ravenloft, in which a vampire is the center of the entire incident rather than an improvised result of a dice roll.
I feel some of the reasion I feel weird about including certain monsters as random encounters is that I fall into thinking of the monster as a typical member of its type, carrying generic equipment and set to a basic activity such as wandering, scowling, or hunting for prey.
When I remember to be a little creative, a vampire encounter can quickly become exciting and coherent with the setting in which it takes place. I noticed this keenly when I ran a Vampire the Masquerade campaign and found that introducing incidental vampires became much easier when I set up a generator that included a random character "concept", like jailbird or runaway, that personalized the cainite just enough to get started.
Taking that lesson forward, I present an encounter generator for classic D&D vampires, with a suite of optional powers and differences for those inclined to mix it up. The first generator shows you one, and the second makes a party of similar 1d4 vampires, the old "number encountered."