The love of Summer burns me sore
The love of Summer runs with haste
A dame I met, deranged for war
A man I met, bold and unchaste
The dazed armies march my land through
What land do these knights march into?
A well! A well! A well! A well!
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by Vaishali Raul |
Satisfying deux ex parabola's prompt for GLAUGust, "Selection of interesting wells, wishing or non-wishing"
d12 Wells
- Leads down into level 2 of the dungeon
- Wishing well, fountain de la bella. Fishmaid hides deep in the well, hears your wish, and may decide to fulfill it. She is of the same elden brood as Santa Claus, and can move unseen, squeeze through tight spaces, and craft fine things.
- Heavy chain running down into a well fathoms deep. Takes two hours of painstaking work to pull the chain up to the point that it snaps a trigger at the bottom that starts tearing the chain back down (save to get caught and dragged with it if you didn't stack the slack chain neatly), like a gigantic drawstring in the back of a doll. This mechanism causes a volcano to erupt, or sends the titans into a week of frenzy, or otherwise brings disaster.
- Blessed by Holy Benjamin. If poison touches the well, it just rolls around on the surface like droplets on hydrophobic fabric. The well itself cries out in accusation, and the townsfolk come out to throw you in chains. Therefore, no one imagines that the local deacon has found a way to thwart the well's blessing, hiding Freakout Drugs in holy wafers and throwing them in by night...
- The Well of Rime. In a leaf-laden courtyard, it stands radiating defiant frost. Faded words around its rim: "PLUMB ME NOT LOVERS OF EASE NOR THOSE FOR GOLD GREEDY" but the words are spaced to leave no sign of where to start or end so the DM should begin in the middle and wrap around. Within, 30 feet down, a snow-grey void can be seen. Halfway down, gravity reverses. If you make it to the other end, the void turns out to be a foreign sky, this end of the well in a courtyard, an avernal twin to the one you descended from. The whole world sprawls out in frigid alternate to the world you know, a colder world where gold brings life-giving warmth but gradually reforms you, like a bear to her young, into a creature very like a dragon-- with instincts animal, appetites venal, and passions criminal.
- Dungeon well, with glittering coins in brownish water. If you pull on one of these fakes, a trapdoor in the ceiling above the well drops a dire wolf onto your head, and it will probably kill you in its frantic attempt to get out of the well.
- Well of Lady Summer. Each sunset, the ghosts of many shattered legions march into the well. Drinking of the ghostwater gives you 1d6 extra HP that abandons you the next time someone crits or rolls max damage against you.
- Junked up well, full of the trash of orcos who passed through. In order of top to bottom: broken tools, bags of shit, three dead orcos with pocket change, an animate and pissed skeleton warrior, sundry sundered tapestries and art pieces, a +1 flail that burns you if you're not noble, seventeen yeomen militiamen (deceased), ash and various coins, an owlbear pellet containing an adventurer's skeleton and a potion of comprehend languages and a jar of owlbear urine, the remains of an owlbear juvenile, rotting grain, a sack of old onions, stinky water, copper coins.
- Grants one wish, but doesn't understand much beyond what it can see and hear
- Full of magma. Magically strengthened bucket and rope. Enchanted to turn the magma into lava as it raises up
- Mosaic bottom concealed by mud. If cleared, shows that it depicts a rosy-cheeked gnome with a key and the magical password needed to bypass a gate elsewhere in the dungeon: KALATONA
- Under the rippling water, you see a waterlogged, emaciated elf struggling as though banging his fists against the surface. If a rope is lowered in, he can grab it and be pulled out. Spooky-looking but grateful, Rayathiel can explain that he was trapped by the enchanted waters of the well. As a companion, he is enthusiastic and gives frequent advice based on decades-outdated rumors.