Sometimes, a PC will find a library, or some other store of lore, and will want to peruse it. In the past I've determined that they might find a scroll on some topic and provide them with some general information, allowing them to ask more in-depth questions as pertains to that domain of study. I'm not totally satisfied with that procedure. It feels too much like what the player might do in absence of a library. It's not unreasonable for them to say at any time "What does my character know about their religion?" Sure, having a book might theoretically give more information, but it's my inclination to be generous with that kind of information anyway, and unless I already prepared some historical revelation, I'm unlikely to introduce one there.
So, here's a slightly different approach. When a PC peruses a historical book, or an account of some distant land, or something else that might have a notable passage, you can ask them to roll a d20, then consult this table as a prompt. The outcome might come up later, might inspire them to seek it out, or it might not. Therefore, you only really need to improvise something that is passingly interesting. If a PC starts thumbing through a shelf of books and they roll a "1", even on my worst day I can mention how there's a passage describing the blade Darktaker, which steals the heat from its victims and leaves them a crunchy, icy corpse. Maybe they'll say "cool" and put the book back, and maybe they'll ask me a question that leads me to prep a short adventure location elsewhere on the map.
It would be neat, if a PC takes a book to study more fully, to roll 1d4+1 passages and string them together as a more full narrative.
d20 Literary Passages
- Cool sword, its deeds, and/or its wielder
- Horrible, visually-striking monsters
- Act of hubris against the gods
- Dark lord, put down desperately, remains in some vestige waiting to return
- Horrific donjon where they did something horrible to the innocent
- Description of a chosen one, and the chaos they will bring
- Incredible mount
- Wonders of an ancient wizard, now ruined(?) and unclaimed(?)
- Truly transformative act of love
- Reign of unbearably pointless cruelty
- Betrayal and unbecoming end of a great personage
- Alternate account of important religious event, with a surprising cameo
- Legend of how a great treasure was hidden
- Rare plant and its remarkable uses
- Order of strange martial artists, magicians, or experts
- Uncommonly humble person defeats cruel authorities through uncommon decency
- Ancient demigod or long-dead race, and their deeds
- Strange, perhaps entirely fictitious, customs of a distant land
- Massive battle, with great deeds recorded and seemingly impossible numbers
- Something to remind us that everyone is human— description of the writer's cat, complaining about a hangnail, etc.
No comments:
Post a Comment