I don't know what sort of dungeon set-up facilitates this kind of arrangement. Maybe each skeleton knows a few things about the dungeon, offering terse advice. Maybe it's just a matter of "trading up" to find the least awful skeleton. I'll think on it.
Either roll one d12 and take the whole row, or roll 4 d12, I guess.
Trench art carvings
Strong mint scent
[no name given]
Staff with fossils in it
Squirrel nest in chest
2d4 stick grenades
Painted neon colors
Large feathered cap
*Preskeletons are skeletons that haven't shed yet, i.e. living humans. Morbid thirty-yard stare, live on very little food, careless but not malicious, propensity to cackle.
*Shed* now that's a horrifying term for itReplyDelete