For a potential home game.
First generator mostly stolen from Dungeon of Signs' Monster Design and Necessity
Second generator stolen from Luke Gearing's stocking table, Yochai Gal's Cairn 2e faction goals, and the occasional Vayra name.
For a potential home game.
First generator mostly stolen from Dungeon of Signs' Monster Design and Necessity
Second generator stolen from Luke Gearing's stocking table, Yochai Gal's Cairn 2e faction goals, and the occasional Vayra name.
This is not one of the promised side dishes to my megawildernesscrawl project Before I Sleep. Instead, this is the maps for each normal-type country in the continent of Gumania, where we set our scene. In addition to some familiar dungeon mapping iconograpy, there are two common symbols. Regions with dots slow travel and regions with dashes speed travel. The reasoning for this, as well as the monsters, treasures, special features, and other contents of each region, are in the unpublished and unfinished key. Nevertheless, I hope they serve as proofs of concept and inspiration as Astos and the Lands of Quasqueton were.
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| My first blueprint |
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| I like to imagine that Ancien is about the size of modern France, but it's hard to judge such things. You can cautiously pass through a region in about a week, and go recklessly through three regions in the same length of time. |
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| City-states like Danbrag and Hepton are especially out-of-scale so it's easier to see their component parts. |
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| Musfold is quiet and peaceful, a good place for twee and soft level 1 PCs to start out. |
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| I didn't think about this until now, but these three small realms represent the seat of power of the three largest empires to ever be in Gumania. Regretably, drawn together they look penile. |
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| Sometimes, you make a major river into its own region and you can see it cut through a realm. Other times, it's not and you can't. |
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| I wanted one country to have long Wilderness Survival-style mountain ranges. |
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| I didn't sweat putting every map into exact scale relative to each other. This is kind of what it would look like if the maps perfectly matched the territory. |
deus ex parabola has sent me this picture, in order that I might explain it to her
On False Hearts
One does not need to live in the world for long, and have their hair go white, and grow wrinkles that mark their laughter and scowls, and let their many wounds heal into strong scars like the fabled tree-punching martial artists, to know that there are many heartless among us. They are those with cruel and arbitrary lines, disingenuine and capable of quite impulsive and unmeditated harm.
Out of rare shame, perhaps picked up like a flea from a wandering philosopher or some rough mode of living, some of these heartless creatures fashion for themselves a new heart, but because they are unacquainted with warmth of virtue they fashion lopsided things. Their imitations are mockeries of the heroes and sufferers they found in old storybooks, the ones they called stupid, simplistic, and unbelievable.
The heart, built with no medical knowledge, has its usual caricature-shape. It glows through the chest of the craftsperson, but they are relieved to find that no one can detect its light for the same reason that they could make it only with the greatest effort and to the least effect. Their embarrassing secret is safe. At this stage, it is usual for the heart to last until the winds of misfortune pick up, and it gutters and dies like a candle in the wind.
Sometimes, it doesn't.