Thursday, June 13, 2024

Eon Tables

For a potential home game. 
First generator mostly stolen from Dungeon of Signs' Monster Design and Necessity




Second generator stolen from Luke Gearing's stocking table, Yochai Gal's Cairn 2e faction goals, and the occasional Vayra name.





















Thursday, May 30, 2024

BIS: Maps of Gumania

 This is not one of the promised side dishes to my megawildernesscrawl project Before I Sleep. Instead, this is the maps for each normal-type country in the continent of Gumania, where we set our scene. In addition to some familiar dungeon mapping iconograpy, there are two common symbols. Regions with dots slow travel and regions with dashes speed travel. The reasoning for this, as well as the monsters, treasures, special features, and other contents of each region, are in the unpublished and unfinished key. Nevertheless, I hope they serve as proofs of concept and inspiration as Astos and the Lands of Quasqueton were.

My first blueprint

I like to imagine that Ancien is about the size of modern France, but it's hard to judge such things. You can cautiously pass through a region in about a week, and go recklessly through three regions in the same length of time.

These dungeon-style maps tend to make the countries seem boxier than they are in my head. The "R" symbol connecting certain regions indicates that they require a ranger or local guide to traverse between.


City-states like Danbrag and Hepton are especially out-of-scale so it's easier to see their component parts.

Musfold is quiet and peaceful, a good place for twee and soft level 1 PCs to start out.


I didn't think about this until now, but these three small realms represent the seat of power of the three largest empires to ever be in Gumania. Regretably, drawn together they look penile.

Sometimes, you make a major river into its own region and you can see it cut through a realm. Other times, it's not and you can't.

I wanted one country to have long Wilderness Survival-style mountain ranges.
I didn't sweat putting every map into exact scale relative to each other. This is kind of what it would look like if the maps perfectly matched the territory.


Friday, May 24, 2024

Better Not Miss: Picture Pong with deus ex parabola

 deus ex parabola has sent me this picture, in order that I might explain it to her

On False Hearts

One does not need to live in the world for long, and have their hair go white, and grow wrinkles that mark their laughter and scowls, and let their many wounds heal into strong scars like the fabled tree-punching martial artists, to know that there are many heartless among us. They are those with cruel and arbitrary lines, disingenuine and capable of quite impulsive and unmeditated harm.

Out of rare shame, perhaps picked up like a flea from a wandering philosopher or some rough mode of living, some of these heartless creatures fashion for themselves a new heart, but because they are unacquainted with warmth of virtue they fashion lopsided things. Their imitations are mockeries of the heroes and sufferers they found in old storybooks, the ones they called stupid, simplistic, and unbelievable.

The heart, built with no medical knowledge, has its usual caricature-shape. It glows through the chest of the craftsperson, but they are relieved to find that no one can detect its light for the same reason that they could make it only with the greatest effort and to the least effect. Their embarrassing secret is safe. At this stage, it is usual for the heart to last until the winds of misfortune pick up, and it gutters and dies like a candle in the wind.

Sometimes, it doesn't.

A Class

Requires (paradoxically) a heart.

For every template attained, get +1 to HP and AC.
  • C: Glow
  • D: Shine
Glow: Your chest throbs with an invisible light, cast out to about 15' feet. You can see this invisible light, the light of others of this class, and any other invisible light you may come across. Especially cruel people within this light seem monochromatic to you, and if you wound them the light burns them for an extra +[template] damage.

Shine: Animals who are not hostile to you can see the invisible light in you, reducing the chance they will attack out of startlement. Morally upright animals, like dogs, may seek to help you. If you embrace someone and hold them close to your heart, you can spend any amount of HP to let them regain twice the amount lost. If two members of this class ever found each other, they would grow very close indeed.