So I'm taking the liberty of going through all Idraluna Archive's maps and pointing out the ones I think might be best inspiration for a hexmap for a campaign or wargame. The maps Thomas provides are all kind of low-resolution, so I think it's more likely you'd want to use them as direct and detailed inspiration for your own more gameplay-focused take with your own system's needs. Go 75% real-life topography, 25% Outdoor Survival chunkiness and contrived routing challenges.
So, without further ado, the maps I think have a pleasing mixture of terrain, routing choice, and inspiring beauty:
Africa
Nigeria, especially the southern half.
Upper Nile
West Africa
African Great Lakes
Dzungaria (#1 for mountain pass-centric games)
Fertile Crescent, avoiding the swell of Arabia (which is always done dirty by hexmaps)
Manchura
honorable mention to Borneo for if you need a generic island hexmap.
Dzungaria. Plenty of choke points for a creative DM to put some dragon den or humanoid city in. |
Europe
Iberia (#1 for generic European fantasy games)
South Central Europe
Anatolia
Iberia. Some hard barriers, some softer ones. Good mixture of wide homogenous zones with more varied ones. |
North America
New England
Central Mexico
Great Plains (more homogenous but still has variety)
Central Mexico
Great Plains (more homogenous but still has variety)
Tasmania
None
South America
South American Pampas
East Brazil
Mato Grosso (#1 for heavily forested games)
There it is, the cream of 118+ maps. If I had to pick one to run a game for, I might pick Iberia, especially if gameplay would only occur in a smaller section; or the African Great Lakes, especially if long-distance travel would come up a lot. Such realistic scales are unfortunately a bit too big for most campaign purposes, but you can always take the juiciest section from the quivering whole, or reproduce the whole map at a different scale. Thanks again to Idraluna Archives for going through the work of making hexmaps for so much of the Earth. Very interesting stuff.
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