riffing (badly) from here.
8. a key and a lock
9. a skeleton!
(funny and/or sad)
10. a dungeon self-destruct trigger
11. a vat of goo
12. a potential cave-in prevent you from leaving and turning air into a precious resource
13. a new class you can level up in
14. a message in a carefully boutique conlang of the DM's devising
15. a tunnel to another dungeon
16. letters between the dungeon's master and other major NPCs
17. something like a spell scroll but in a strange medium
18. a statue with gem-like eyes
19. a lifelike statue, spooky coffin, gargoyle, sexy person or other entity that could foreshadow a particular kind of monster (medusa, dracula, gargoyle, etc.) but doesn't in this case
20. vape rig or other wizardly anachronism
21. ducts you can but probably shouldn't crawl through
22. fashionable clothes
23. orcs, done right this time
24. the Devil, looking to make a deal
25. a way to permanently change your primary attributes
26. someone ready to swear vengeance
27. someone who could plausibly be a PC's cousin
28. confidently incorrect plot hook from a map or book
29. one-way travel
30. dope vehicle or mount, and you're actually allowed to use it
31. a way to accidentally fuck it all up
32. mundane animals
33. thematically appropriate painting
34. big ol pile of trash
35. dead adventurers as environmental storytelling
36. obnoxiously trapped chests
37. passwords
38. national anthem for the bad guys
39. rival adventuring party, American
40. shop in the middle of nowhere
41. consumable, multi-dose magic item
42. magic item that has a cost of making you drunk when you use it
43. on a neutral reaction roll, the bad guys need to have a sport or card game they resort to
44. wheedling second-in-command
45. turn all the doors that could be secret doors into secret doors
46. a lever or button with no apparent function that has a radical effect on the dungeon
47. gross smells for all the monsters
48. elfs, done right this time
49. ridiculous over the top overkill trap (with sawblades?)
50. roll twice and combine
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