You see a lot of empty kitchens in dungeons. Often lacking any adventure-critical features, they're a great example of an "empty" room that isn't actually empty, being full of objects and substances that are useful with a bit of creativity. This kitchen goes the other direction. It's dense! This is an attempted entry into the "adventure component" mode, but I'm not sure if it would quite take up an entire session of gaming. It's a bit more random, with less of a story to unfold, so it relies more on whatever dungeon you plug it into. I've pitched this adventure component at a lower target. It's a bit more mundane, less overpowering, less high-powered.
To avoid confusion when you plug this room into the dungeon of your choice, I've avoided describing the dimensions of the room or referring to any cardinal directions.
Thanks to Reneford for contributing ideas to this project
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art by Zdenek Elefant |
Areas
In the center of the room, a cauldron simmers over a tame fire.
Along one wall, there is a counter with three crooked cabinets.
Along another, a mounted cabinet rack sits.
Along another wall, pots, pans, and poultry hang from a rack above a long table.
Along the last wall is an old barrel and some sacks.
Cauldron
- The cauldron contains a thin bone broth. It has clearly been in near-constant use for days and days, a sturdy servant to a bustling brothier.
- The fire burns unfed. It is Blasegwynn, a sort of domestic and nephilonious angel with a fire-ring form and a curious eye that floats freely in her flaming gyre-body. (Stats as floating bear). Quiet unless approached, she is testy from lack of company, and feels like an Atlas, boiling this cauldron all the time. Idleness annoys her, and good work is her cheer. She defers to priestly types, embarrassed to have skipped out on Heaven's plans.
Counter
- The countertop is empty except for a trio of fresh heads of cabbage; a chipped, lidded jar; and a swollen, red-stained booklet titled Pliny's Healthful Preparations.
- The jar contains a trio of mundane mice, swollen from a feast that trapped them when the lid fell into place.
- The book, bloodstained, is haunted by Mago's malice (see below) and will attack those who touch it without his placations (stats as ghoul). If calmed, Turned or slain without damaging it, the recipes within provide sustaining nourishment, increasing HP gained from resting by 1. Some of the simpler recipes include:
- Turkey Red Wine Stew: mix a milk of ground almonds and honey. Stew turkey chunks with butter, red wine, cloves, and slivered almonds. Add pepper, allspice, salt and the almond milk, then serve.
- Bonnekaal: fry beans with salt. Throw water, oats, and two finely chopped red onions in a pan, cooking until they make a sauce, then add a head of finely chopped cabbage until it crisps. Add the beans, then butter, paprika, and garlic to taste. Then serve.
- Pheasant à L'oignon: melt butter, adding parsley and thyme, stirring as it separates until it forms a reduction. Rub the pheasant inside and out. Beat six eggs, mixing them with a finely chopped onion, half cup of cheese, and a pinch of salt and allspice. Place the pheasant in a roasting pan, insert the mixture into the bird, and roast for an hour. Cool, then serve.
- The left cabinet contains a bag of almonds, a cup full of peanut shells, dried raspberries, and an old silver handbell. If the bell is rung while within the kitchen, it summons Mago, (stats as troll) entering through a door as though he had just stepped out. An immortal thane from long ago and intermediate step between ogre and elf, he is under a curse, compelled to prepare and serve food for any who ask, and unable to truly leave. Interested to hear of historical events of the last century, but happy to get the better of someone who doesn't understand that they can win any fight with him by asking for breakfast.
- The center cabinet gently rattles in slow inhales and exhales, and shows signs of disuse. Within nest dozens of rebel silverware, largely rustic peasant knives led by two-pronged pokers and an officious spoon. Individually, an implement is no more dangerous than a big wasp. Together, use the stats of a giant weasel. The rebels are placated by food or recognition of their sovereignty, and hate daggers and tridents as class traitors.
- The right cabinet contains a small jar of honey, several shriveled red onions, and most of a bottle of amateurish but lovingly made red wine.
Mounted Cabinet
- The cabinet is lined with cramped shelves full of spices. In addition to a sack of salt, a small shaker of pepper, some allspice, thyme, mace, paprika (poisonous to elves), parsley, cloves, garlic, and rosemary, there is more surprising fare:
- An ashy glass jar labeled "Burn-Not". Within is a miniature powdery corpse resembling a baby, an alien, or a plant root. If brought close to fire, the remains are revived, blazing to life. This humanoid princeling from the elemental plane of fire (stats as lesser fire elemental) will likely strike out, confused and disoriented, at the strange creatures they find themselves suddenly surrounded by.
- Dwarf Spices: cinnabar dust, rocksalt, malachite powder, mica flakes
- Nepenthene Salt: pale blue and warm. Each dose consumed increases Intelligence by 1 and decreases Wisdom by 1. Someone who consumes two or more doses sees their eyes go neon green and finds that they can stomach (and indeed, crave) seawater, and dream of flying stones at the edge of night.. Four doses remain in the jar.
- Still more esoteric ingredients, including eye of newt, spider hairs, mimic sweat, and ectoplasm. These components are useful in the creation of magic potions, and worth 1200 gp towards their creation if expended in the making.
Racks and Table
- On the rack, among various pans and cookery, hangs a fresh turkey, two dressed pheasants, and a lightly wriggling defeathered bird.
- Bowed but not broken, the living bird is a phoenix, subtly tied to the rack. It vainly attempts to guard ten of its eggs, which hover precariously in a hanging pot nearby. Each egg, rare and smoky-flavored, is worth 200 gp.
- On the table can be found four small cooking pots, a large roasting pan, a green glazed jug, a cooking pot, a knife block, a potted plant and a butter dish.
- The knife block holds a paring knife, peeling knife, utility knife, boning knife, bread knife, and chef's knife. If a knife is removed from the block, a gentle grinding sound can be heard, as the block has been enchanted to sharpen that which is drawn from it.
- The plant has pale, lobed flowers and a stem covered in dark splotches and thin white hairs. It is the dreaded Lesser Hogsbane, possessed of a phototoxic sap. Save to pull your hand away before you really touch it. The affected area lightly itches when exposed, and in the sun or other bright light the pain sharply increases. When in bright light, an affected PC automatically fails rolls related to the use of any part of their body that has touched the Hogsbane. The affliction lasts for 1d4+4 months.
- Laying on the ground beside the table is a spit and a disassembled stand to lay it on. The spit itself is covered in strange grooves, and careful study shows that it is a repeating message, "AROUND AND AROUND AND AROUND AND AROUND AND". If the message is spoken while the spit lies on the stand, it will summon a spectral spaniel, who will begin to turn the spit, taking commands as to the speed and direction. If sufficiently distracted or enticed from his task, Turns Pete (the name on his collar) disappears until summoned again.
Barrel and Sacks
- The barrel is half-empty of sour beer. It has nails poking out of the lid, lacks a bung hole, and slightly sags. If the lid is moved, the alarum of a family of bells nailed to the underside of the lid triggers a wandering monster check. This was crudely installed as a precaution against sip-sneakers.
- If the barrel is moved, a crumpled up piece of paper can be seen— a scroll containing a Panacea Countercurse. If Mago's geas is countercursed, he cries with joy and thanks the PCs. They may encounter him in the future plumbing strange dungeons and selling strange wares. If Turn Pete's service is countered, he barks and wags his tail and accompanies his new friends, serving as a kitchen dog or banksman.
- Old sacks can be found containing oats, black beans, flour, millet, and another that undulates and buzzes softly.
- The flour sack gently rocks. It serves as a bed and larder for Grima, a minor bogy the size and disposition of a feral cat. Amber and gaunt in a stained chaperon, he is secretive and freedom-loving, pugnacious when disrespected. He does not know what bread is or what flour is used for, and eats it raw. (1 HD, unarmored, bite 1d4. 2/day, when injured can make one of his eyes erupt into yellow smoke to take no damage and instead redirect the blow, making an attack with the same bonus for the same damage at someone else. He can regenerate an eye by eating a pound of food, probably by stuffing his mouth full of flour.)
- Under a loose flagstone, Grima keeps his treasures— some pieces of glass, a pearl worth 500 gp, a pair of shaded spectacles worth 200 gp, and a treasure map.
- The undulating sack contains a pack of stirges, and the mouth is improperly fastened after the last time a humanoid grabbed a couple for a quick snack. 2-in-6 chance every time it's handled that the sack will spill open.
- Nestled among the sacks is a small wheel of cheese. Seemingly a passable parmesan, it is actually counterfeit and deeply illegal. This cheese carries the death penalty in many lands.