Sunday, June 8, 2025

GLoGhack: Masters of the Strait 🏴‍☠️

 Because some find it hard to get excited about a ruleset, I've made a regioncrawl to go with this one.

I wanted to write out a ruleset that encompassed lesson I've learned and the ways my tastes have changed since writing and running Vain the Sword.

  • From playing B/X, I got more into the quadratic, simple leveled advancement (that OG GLOG also had) where you may get to level 4 relatively quickly and advance very slowly from there, but with a complete arsenal of class tools. I became fluent in the pace of gold-for-XP and other classic systems I was only discovering a few years ago.
  • From playing Traveller, I fell in love with the career character creation system and skill acquisition. I wondered if I could use a similar framework to also make a procedure of the introduction of PC families and connections to the world that I had previously attempted in slapdash ways.
  • From playing Lost Fable, I solidified how I wanted to do overland travel for regioncrawls.
  • Looking back on Vain the Sword, I do enjoy the 8 hp maximum and the risk that the Table of Consequences gives, which can be tweaked with a custom table for every campaign.

Just as knights are the flower of chivalry, so are settings the flower of nobility. Accordingly, I have a polished version with a setting integrated and a more generic skeleton in case I want to adapt it for another campaign. I hope you enjoy!

No comments:

Post a Comment