Showing posts with label generator. Show all posts
Showing posts with label generator. Show all posts

Sunday, August 23, 2026

Appendix A2 Generator⚙️

 Playing around with the Appendix A generator I made a while ago, as well as the dungeon generator I made for my Endless Eon, I notice that each does some of the work for you, but asks different things. Obviously neither can replace the vital creative element the DM provides, but the Appendix A generator wants you to place each room, like a tile, one by one to create a dungeon mosaic, before reasoning out connections and adding color. It's randomness will not give a perfect distribution of monsters/treasures/special rooms/exc., and so you'll replace rooms more often. It loves hallways. The Eon table has a more standardized distribution, and it establishes connections between sectors, but I found that making those connections actually took a lot of thinking as I was laying out. The monsters it came up with were also too generic, with no spark or spice.

This generator tries to get the best of both to my mind, numbering and lightly keying a dungeon, even including a couple simple factions. It mostly doesn't provide distance measurements, preferring for you to judge that as you're laying the dungeon out. It is all basically one floor, and you can roll again for a second floor. No real attention is paid to balancing encounters.

Special thanks to Louis and Locheil for their monster generator and to Dungeon Scrawler for their dungeon room index and to Ktrey for his fantastic list of smells and to Spwack for his great list-to-html generator.
 



 

Monday, July 27, 2026

Provincial Rumor Generator

 This is not largely for dungeon rumors, but the sort of thing that people might talk about happening one town over, or on the other side of the kingdom. Basically all rumors are twisted in the telling (with the truth in parentheticals). I would use this to both give a rumor and get an oracle on what a nearby area is up to, if I don’t keep track by other means. If I know something is already established in my notes to be happening there, it would still be a good idea to muddle up its cause or effect when word of it reaches the PCs.

Thanks as ever to Spwack’s list-to-html tool.



Sunday, July 5, 2026

MtG Creature Generator

 Some notes:

  • The generator is stupid. It won't assign a color or colors, so mentally replace the "M"s in its casting cost and activated abilities with whatever makes sense. It won't designate creatures as artifacts or legendary, so use context clues.
  • Some templating is off but it should be obvious what an ability does to a proficient player
  • In the tradition of classic Magic the Gathering cards, some glog server denizens can be found in acronym form on some of the cards.
  • Gotta catch em all