Monday, November 5, 2018

1d12 Dreamy Skeletons

Last night, I dreamed of a game where the PCs encountered a succession of strange skeleton people. They were not hostile, and came with the party, but only ever one at a time.  At the end of the dream, the players were discussing whether to trade their current skeleton, Inkulkard, for the next one, Argulio. The DM joked about what had happened to the first "skeleton" they met, Gary the Cook, and mentioned that the first entry on the table was named Gerald Gerald.

I don't know what sort of dungeon set-up facilitates this kind of arrangement. Maybe each skeleton knows a few things about the dungeon, offering terse advice. Maybe it's just a matter of "trading up" to find the least awful skeleton. I'll think on it.

Either roll one d12 and take the whole row, or roll 4 d12, I guess.



d12
Name
Epithet
Physical Feature
Weapon
1
Gerald Gerald
The keen
Ceramic armor
Boning knife
2
Gary
The cook
Preskeleton*
Wooden spoon
3
Inkulkard
The incurious
Rose corsage
Grey scythe
4
Argulio
The gleeful
Black robe
rapier
5
Rosette
The tricker
Trench art carvings
Trusty bone-dog
6
Bedrubldor
The polished
Strong mint scent
Thin bow
7
Gerard
Von SpΓΌk
Neck ruff
cutlass
8
[no name given]
, psychopomp
Motley patchwork
Staff with fossils in it
9
Wrencast
The final
Squirrel nest in chest
Small flail
10
Phuto
The tired
2d4 stick grenades
11
Zuk Fendryl
Mr./Ms. Scary
Painted neon colors
tetradent
12
Jeremy
The lizard
Large feathered cap
Bare phalanges

*Preskeletons are skeletons that haven't shed yet, i.e. living humans. Morbid thirty-yard stare, live on very little food, careless but not malicious, propensity to cackle.


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