Monday, June 8, 2026

Turf War (OSR Vampire: the Masquerade)

When I was first getting into Vampire: the Masquerade, it seemed like the perfect setting for an urban sandbox campaign, but as I learned more it seemed the procedures just weren't there. At least for a long time, the publishers eschewed random encounter and event tables as a shibboleth, and rather than creating procedures for sandbox play like I like, they encouraged DMs ("storytellers") to craft their own intentional narratives. That's a great approach, but I always wanted to see my own proceduralist vision of Vampire realized.

After playing in a couple campaigns using rules from the Revised Edition era, I finally cracked VtM 5e and found some interesting additions. Rules for predation to give a framework for night-to-night play, and rules for domains and turf that suggest a basic blood economy. An appendix procedure for downtime projects. It was all loosey goosey, but with a bit of effort could be a great boon to the creation of proceduralist sandbox play.

Welcome to the Greater Stirling Metropolitan Area, centered around a fictional city that is to Iowa as Chicago is to Illinois. Home to about a hundred kindred, each district and ward is fleshed out in brief, enabling specific and creative challenges as a coterie of PCs attempt to establish themselves, both fighting street by bloody street and engaging in the complicated social scene of a vampiric society turning against itself in a city of wasted potential and renewing sorrows.

Here is the doc, including the basic procedures (still a bit loose but less loosely goosey), the random tables, and Stirling by night, including a roster of all vampires and a social calendar in overview.

Here is the social calendar sheet for Stirling in 2024, which you can copy and add to. 

 







 

Sunday, June 7, 2026

Dream Quest for the Hell of Memory

 Experimenting with regions in the vein of Luka Rejec's Holy Mountain Shaker.

 There is a new drug, though some say it's ancient. You take the leaves of the Lotus of Simne and reduce it to a resin, then pour hot water into it and stir, allowing the steam to rise to your nose and mouth. As it takes its soporific effect, lie down. Your dreams will be of a nowhere isle, and all the riches you find and the rewards of your actions will follow you into waking— which is simple as drowning, or falling from a great height.

It is reported that Cecco Flaccus, who everyone knows was a cabin boy on the ship of the dread pirate Beatrice Delinferno, traded away the secret of the dead pirate's treasure spot— one of the few great undiscovered caches of stolen doubloons left in this world. If the secret can be uncovered in the dream, riches await all.

Click here to view...