After reading Seed of Worlds's review of the book Fief, I knew I had to take a look. I've been on a British and French medieval history kick after starting Tuchman's A Distant Mirror, which you used to see quoted periodically on Skerples's blog.
![]() |
| William R. Shepherd |
To try to get to grips with the institution of the manor, I started playing around with making a generator, listing out the people of such a place. Like Fief, it would primarily be thinking of Norman-style manorialism in the eleventh and twelfth centuries, with some digressions. I knew this level of index-style detail was not particularly gameable, but I figured it would be fun to put together and would probably help me internalize what I might otherwise have skimmed.
However, on my GLoG server we sometimes talk about a hypothetical campaign where there's at least one castle in every hex, what it would look and play like, and how the challenges of adventures in that setting may differ. Regalia of Oversights and Oubliettes suggested that this tool could be useful for such a situation, so I've decided to provide two versions of the generator-- one that's faithful-enough to the numbers found in Fief, as well as a few other sources, and one that can stand in for the manors of bad guys and wrongos, your orcs and thatchers and all them.
Thanks as ever to Spwack for his wonderful generator tool.

Hilander suggests this formula for a murder mystery:
ReplyDelete"Choose 3 people. Each has done something awful and is doing a poor job of concealing it.
Choose 6 other people. They saw something they weren't supposed to, but don't know the whole story.
Choose 3 other people. If nothing happens, these three people will do something stupid."